120+ days and the new devs are still struggling

The new devs have had 120 days in charge.
We still don’t have a stable game.
Before I hear anything more about roadmaps I’d really like to hear how long they think it will take to produce a game which doesn’t freeze repeatedly.
I believe the old devs sold them a broken game.
I believe they are doing their best to fix what was foisted upon them.
I would really appreciate some honesty about why this transition to Unity has so badly damaged things and what they can do about it, if anything.
I play on an updated recent 12 month old generation iPad and an 18 month old android phone. Based on team chat and other players this is a somewhat widespread issue. I doubt it is an equipment problem, but I am willing to have them communicate that it is.
In 60 days it will be a full year since this difficult transition to Unity. I’d like to hear if there is any chance a stable game can be achieved by then.

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All I know is my gut says maybe.

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I’m always shocked to hear these kinds of reports. I’ve been VERY lucky since the first few weeks of Unity – I’ve only had a handful of crashes and freezes since then. But every time the game crashes or freezes on me I’m done, at least for the rest of the day, and often for longer.

My time is too valuable to waste on broken garbage. I’m not going to fight through crashes or freezes or bugs when I could be doing something fun. When Unity first showed up and everything was completely busted I just didn’t bother at all. When they broke PvP and it was all seeds I mostly skipped it until it was fixed.

If you’re fighting through constant bugs and freezing, why? You’re sending a message to them that this sort of thing is acceptable.

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For me the game freezing has been pretty much gone for a large part of the past year and yesterday was the first time I’ve have an in match game freeze in ages. Of course I was playing a completely broken PvP in the first place so it isn’t too hard to link the two together.

I don’t think 120 days is particularly that long though, they started behind the cue ball and have not only had to learn the code, they are having to learn the character interactions, the meta all the while keeping in service a 24/7 live action game. Sure there have been train wrecks and explosions but the game is still around and hasn’t missed a day.

I get people are frustrated and BCS let everyone badly down but I would rather channel into supporting the current Devs than dwelling on the negatives.

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As a developer of 38 years, working for large multinationals (not gaming) I do appreciate what a pain it can be picking up other peoples code, however, one other aspect of this that I do not agree with the current team is the piecemeal bits of information regarding bugs. I find it hard to believe that you do not have a Issues register, as this drives part of your roadmap and releases, sharing this “Issues register” with your clients (us) is a must, but it brings more benefits to both the development team and the user base by aknowledging that any given issue rasied IS actually on the list, and depending on how you implement it, it gives visibility of why some issues are not yet fixed, be that because they are lower priority than others, still under investigation etc. I would like to think this would not be that hard to implement via the website, trello boards etc, with appropriate permissions etc

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Agree with this to a point, but sharing with clients is one thing - sharing with customers is another.

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It’s the randomness of crashes that get me (playing on PC here). Playing PVP trying to climb and all of a sudden the mouse can’t select a tile to move and the game is frozen. I can hit the retreat button sometimes, otherwise i kill the app and start over.

It’s the lack of communication that is most irksome. Broken PVP? PVE overlapping? Let’s just ignore it and pretend it’s not happening. I get that things happen but a little communication earns a lot of goodwill.

We are absolutely not their clients – the devs’ clients are the publisher, and I’m sure they have access to the bug list.

I guess I’m curious about what’s on the other side of these demands. If they don’t start communicating, or they don’t publish their bug list, or they don’t let us review their resumes, what will you specifically do about it?

Not “what would it mean for new players,” not “how would it affect the playerbase overall,” not “would it kill the game,” what are you, the person posting, going to do if they don’t meet your requirements, and when will you do it? Because that is all that matters, and that’s all you can control. If you’re not going to do anything, neither are they.

Options:

We could say bad things about Crocodile Dundee

We could say Scott and Charlene from Neighbours suck

We could refuse to listen to Men At Work “Down Under”

We could throw away our jars of Vegemite

We could NOT put any more shrimp on the Barbie

We could make our Boomerangs not come back (impossible)

I was going to include something here about Chris Hemsworth but he is too hunky to boycott anything over sadly…

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They already live in a mostly inhospitable penal colony with every bit of wildlife trying to kill them.

There’s probably not a lot that will have an effect on them.

Except..

Anyone know any Emus?

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I’m literally doing nothing. If I got the defects register I’d be too busy to read it. But I’m guessing you meant to reply to someone else. :rofl:

Pretty simple: stop spending money. That’s the only thing that really matters. I am not a whale but I have paid for monthly VIP ever since it came out. I buy some of the bundles and spend money every now and then. Probably adds up to $50 or so a month. Does that matter in the long run? No idea. Probably not. But it’s the only thing I can do to show any kind of dislike to what’s going on.

Whether I play or not, doesn’t matter because there are no ads and player usage doesn’t matter anywhere near that actual revenue matters.

See this is a Catch 22 right here: If you want the game to succeed then it needs financially supporting so if we boycott (whale or no whale) then we are basically saying: we want this to fail. On the other hand - why should you pay for a game that you feel is not delivering to expectations? It is a reasonable position. But the two can’t survive together.

So I guess you have to ask yourself this: why do you buy V.I.P.? Is it because you find it a reasonable price for the digital goods received or is it simply a gesture to support the game? Both are perfectly valid. If it is a gesture then you’ll have to accept that stopping that support for the game is tantamount to wanting to let the game die. If the digital contents haven’t changed then presumably if you were unhappy with that you would frame frustration with the game in not being value for money.

It’s a difficult situation and yes it is definitely on the Devs to make sure they deliver a stable game with engaging content but if you are just going to punish them financially due to personal reasons but still keep playing the game then you have to accept that you are taking a position where you are encouraging the game to fail.

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Then you’ve got something, and it’s more than most here. Being willing to walk away would also be leverage. If someone’s already stopped spending (or never started) and will never quit, why would anyone care about their concerns?

I used to spend on VIP. Stopped about 2 months ago now. For reasons of “it’s not remotely worth the cash for what I get” and “the costume doesn’t regularly rotate, although I might spend on a costume I really liked and don’t have”.

Slightly due to “upset about the state of things” but honestly if they bumped the value I might buy it again, like if it threw in some 6* shards or something. Or even some fave shards for your 3, 4 and 5. Like 600 on a 3, 400 on a 4 and 250 on a 5. It’s hardly going to make someone never spend again if that happens.

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