2.6 Release Notes *Updated (4/19/18)

I was quite close on predicting Karn’s abilities in the thread a few weeks back. Cool.

I gotta say, I love this idea. Colorless only would have been cool, but too limiting. This way is pretty balanced, and seems quite fun. Tell the devs they get a thumbs up! (provided he actually works, that is).

Hey Brigby!

What does Karn’s Mana Rune leveling curve look like?

how many mana crystals will Karn cost when in store?

Karn sounds awesome so far! I hope his crystal cost and runes to level aren’t crazy high though.

Edit: I also really hope they give him enough deck slots for this mechanic.

@Brigby i know I’m nitpicking here but I hope that costly plunder destroy last creature on battlefield - not in hand?

So we are getting Karn then that’s great, just worried about runes how much would it cost hopefully not too much.

Do we have an ETA? :3

Can we have an extra 20 or so deck slots with this shapeshifter? Seriously though… We need more than 3 deck slots for PWs!

I can’t say I don’t dig the idea of Karn as a colorless planeswalker. I was really curious how the team would pull it off. With that being said, the whole “chameleon” planeswalker has pluses and minuses.

  • It will be a great addition for newer players, now having a flexible jolly joker. This is by assuming that he doesn’t cost a gazillion of runes to cast.
  • Multicolored brews will be a lot of fun and open up new horizons for us as players. I am less worried about the “overpowered” factor. You see more than bolases around nowadays, since a planeswalker is also a lot about their ability.
  • It adds quite a bit of complexity and right now feels like the boundaries of the games are broken (innovation is nice) without being consistent. Kind of like throwing an idea, and then forcing it to work in a way or another is not necessarily good design.
  • A comprehensive set of rules becomes more and more important for this game. I understand paper magic gives the players the responsibility to handle all interactions, while here the game does it for now, but without a set of rules it’s becoming impossible to predict if a card is functioning properly or not. These rules will help a lot the design team come with consistent and meaningful game-translations (from paper to MTGPQ) of the cards, as well as development follow predictable rules in implementation!
  • I think there will be a learning curve issue with new players for Karn unless you find a really smart way to introduce this into the game as to be intuitive and easy to “grasp”. Funny enough how Karn will be super useful for these players, but also suffers from the complexity trouble.

Just a food for thought, overall looking forward to how things will look after the release :smile:

This is an awesome way to do prereleases in MTGPQ. I fully support it . Thank you

We should have 6 usable slots with all of our walkers but especially for this guy.

We can safely assume he wont require more runes than Bola. Octagon knows that would be unreasonable.
The only thing I miss about QB was the ability to hoard enough runes as fast as possible. Other than that, the game has enough content to forgo QB.
Lack of runes hurt new players the most; they face killer decks at low levels. Given enough runes, vets are more likely to levelup to 60 to benefit for the PW’s end game

Wait. Let me make sure I understand correctly… you stated “all colorless cards.” This doesnt break the standard-legacy boundaries, right? Or would Karn be able to use legacy colorless cards in the standard format?

It makes sense that Standard/Legacy still applies. Karn is powerful, but not THAT powerful (although he does mess with time, so who knows)

Don’t think he can break the legacy/standard barrier - just that he can use any colorless cards that are legal in the format for the event (in addition to whatever colors are used for said event or node in question!).

Woops! That’s my mistake. I’ve corrected it to say “the last creature you control” now.

Karn’s deck will still be bound to the Legacy / Standard restriction.

He seems… interesting…

I like that he’s flexible, though it will make building for him and testing him out maddening. And I’m not sure I’m excited to see 5-color Karns in PvP and Quick Battle events…

But at least his abilities are more reasonable than Bolas. The Immortal Sun is going to be pretty painful for him to face off against, though.

Looks fantastic. Great job on a tricky-to-implement planeswalker.

I suspect that just like in paper magic, focusing on 2-3 colors will probably net more success than trying for a 5-color strategy. It’ll be fun to try, though.

Also glad to see we can finally craft stuff..

Any indication of when this patch will release, @Brigby ?

Excited to see it hopefully soon.

Thanks!