# 20 ISO, increase amount based on difficulty

**URL:** <https://forums.505go.com/t/20-iso-increase-amount-based-on-difficulty/12208>\
**Category:** MPQ Suggestions and Feedback\
**Created:** [January 18, 2015, 10:56pm UTC](https://forums.505go.com/t/20-iso-increase-amount-based-on-difficulty/12208 "2015-01-18T22:56:57Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Moon\_Roach](https://sea1.discourse-cdn.com/flex023/user_avatar/forums.505go.com/moon_roach/32/132_2.png) [@Moon\_Roach](https://forums.505go.com/u/Moon_Roach)\
**Post date:** [January 18, 2015, 10:56pm UTC](https://forums.505go.com/t/20-iso-increase-amount-based-on-difficulty/12208/1 "2015-01-18T22:56:57Z")

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We have different levels of challenge in PvE, yet all eventually give us 20 ISO. That is not enough, and is a slap in the face after winning a particularly dreadful Rags + 2 goons node with only one character still standing.

I suggest that the amount of minimum ISO awarded increases based on the difficulty of the node. Something like:

Trivial - 20 ISO  
Easy - 40 ISO  
Normal - 80 ISO  
Hard - 160 ISO  
Deadly - 320 ISO

It’s not such a big increase that D3 would begrudge it (I hope).

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**Author:** ![system](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/b4ba35e5c3a2d4e8b33a15c0ffd8c646489f10f2.png) [@system](https://forums.505go.com/u/system)\
**Post date:** [January 18, 2015, 11:16pm UTC](https://forums.505go.com/t/20-iso-increase-amount-based-on-difficulty/12208/2 "2015-01-18T23:16:59Z")

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They will just answer:

_“You wanna ISO, you PAY !”( with time or cash)._

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**Author:** ![system](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/b4ba35e5c3a2d4e8b33a15c0ffd8c646489f10f2.png) [@system](https://forums.505go.com/u/system)\
**Post date:** [January 19, 2015, 11:43am UTC](https://forums.505go.com/t/20-iso-increase-amount-based-on-difficulty/12208/3 "2015-01-19T11:43:58Z")

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The 20 ISO “reward” is actually a nice, big slap in the face from D3.

Remember the whammy from the game show Press Your Luck? Thats 20 ISO  
Remember the Zonk! from the game show Let’s Make a Deal? Thats 20 ISO

Get rid of 20 ISO. After 400+ days of grinding various PvE’s and going up against scaled up enemies, you realize that it isn’t worth the time or energy.  
  
GET RID OF 20 ISO

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**Author:** ![dkffiv](https://avatars.discourse-cdn.com/v4/letter/d/f08c70/32.png) [@dkffiv](https://forums.505go.com/u/dkffiv)\
**Post date:** [January 19, 2015, 2:39pm UTC](https://forums.505go.com/t/20-iso-increase-amount-based-on-difficulty/12208/4 "2015-01-19T14:39:35Z")

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Its probably easier to just make it that you randomly get 1 of the 4 rewards with no removal factor. The hard node iso rewards would probably need to get dropped down to 100 / 250 though and I’d recommend a removal of the crit boost rewards (replace it with ISOs or maybe a health pack).

Rewards for the trivial nodes may need to be dropped to 40 / 70 ISO with a very low drop rate on SRT. Those can be completed in under 2m usually.

\*This is for events only. Leave the story missions as is (including the 20 ISO reward) as there shouldn’t be much benefit to repeat grinding of those easy missions.

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**Author:** ![dider152](https://avatars.discourse-cdn.com/v4/letter/d/c0e974/32.png) [@dider152](https://forums.505go.com/u/dider152)\
**Post date:** [January 20, 2015, 2:35am UTC](https://forums.505go.com/t/20-iso-increase-amount-based-on-difficulty/12208/5 "2015-01-20T02:35:15Z")

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I would add to this: let us get every reward from every node in PvE from the first four plays. It is very irritating to do a run and get 20 as a reward.

In response to the proposal. You would have to increase all the rewards to compensate for the increase. Say by 2x for normal, 3x for hard, etc.

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**Author:** ![system](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/b4ba35e5c3a2d4e8b33a15c0ffd8c646489f10f2.png) [@system](https://forums.505go.com/u/system)\
**Post date:** [January 27, 2015, 12:10pm UTC](https://forums.505go.com/t/20-iso-increase-amount-based-on-difficulty/12208/6 "2015-01-27T12:10:20Z")

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Someone else suggested this a long time ago, but I’ll go ahead and say it here: In PvE, your personal scaling should impact your 20 ISO-8 booby prize value. When you fight your way past a level 300 Juggernaut, you should never be rewarded with 20 ISO 8. Flat percentage multiplication would be easy but probably wouldn’t work; even at 100% increased difficulty you’d only be picking up 40 ISO 8.

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**Author:** ![dkffiv](https://avatars.discourse-cdn.com/v4/letter/d/f08c70/32.png) [@dkffiv](https://forums.505go.com/u/dkffiv)\
**Post date:** [January 27, 2015, 12:13pm UTC](https://forums.505go.com/t/20-iso-increase-amount-based-on-difficulty/12208/7 "2015-01-27T12:13:31Z")

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> [@Moon 17](#):
>
> Someone else suggested this a long time ago, but I’ll go ahead and say it here: In PvE, your personal scaling should impact your 20 ISO-8 booby prize value. When you fight your way past a level 300 Juggernaut, you should never be rewarded with 20 ISO 8. Flat percentage multiplication would be easy but probably wouldn’t work; even at 100% increased difficulty you’d only be picking up 40 ISO 8.

Node level / 2 sounds about right.
