3.0 Release Notes *Updated (11/13/18)

The guild mechanic blog post is giving me a deja vu back when they did blog posts about ixalan’s mechanics and there just weren’t enough cards with those mechanics in ixalan (explore, enrage). Or when they talked about leader with DOM and we ended up with Squee

I am definitely not against the change, especially now that I have spent a good chunk of my resources to get Swords to Plowshares, after reading this post. :slight_smile:

But I am curious and mainly just concerned, about new sets remaining too expensive to craft for a very long time, from now on.

The hidden cost increase of orb crafting with this update. The new austerity?

Keep in mind leader isn’t a paper keyword, though.

However, there likely will be only a handful for each. Checking Gatherer shows 12 with undergrowth, 10 with jump-start, 11 with mentor, and ~30 with surveil.

By comparison, there were 14 with explore in PQ (19 in paper) and 11 with enrage (16 in paper)

Since the Standard side of Booster Crafting has 4 price points

I thought there were three? 3000, 5000 and 7500, if we just consider mythics

the oldest 4 non-Origin Sets will receive the cheapest price tag of the four.

Does that mean the oldest 4 will have the same cost as origins?

Perhaps #4 is infinity, the newest set that can’t be crafted?

So here’s my take on the new rotation system. The last set of the rotation block will be dismissed by the competitive player core, this will be done so they can hoard resources for the first set of the new rotation shift. No matter how good the last set will be many will be too concerned with losing the other cards they have amassed and replacing them with the first set new rotation. This doesn’t seem like a good idea for anybody (devs, marketing, or players). I understand that MTGPQ is trying to align more with paper, but since there is no tangible product for us online players its never gonna be the same. I suggest you try and create a new business plan aimed at the MTGPQ playerbase and not the paper people.

My suggestion to the puzzle at hand would be to do a half step, after four sets lose 2 and keep ORI and the two more recent.

So keep 5 in standard at any given time, ORI plus 4 recent at the rotation time eliminate the 2 eldest other then ORI and then do ordinary set release with the next two. Then rotate.

@BATMAN1 most competitive players already hoard resources. I have almost a complete M19 set (missing one mythic I don’t want and 3 MP) and I have almost 4500 crystals waiting for GRN.

New sets will still be coming every 3 ish months so we have something to spend on — and hoarding is only good to a point. I haven’t had a reason to crack a pack in 2 months. Not fun.

tl;dr Hoarders gonna hoard.

PS: I like the new rotation.

Two words: Good stuff!

I look forward to new cards. And to some of the bugs being squished.

My disappointment is bigger than the joy though. As others have already stated – what’s with the lack of fresh events? What good are all the new cards, when I am set to use them in the umptieth Bore against the Consulate? The only new event is one that seems similar to AI and can be done in half an hour daily grind, which will become tedious after a month. I really don’t recall a game, in which a format is designed, and most of the player base says: “I just wanna get over it fast”.

We need fresh and engaging coalition events. I have the feeling that Oktagon is severely underestimating the power of our communities which hold the best players and also the ones spending money on the game. I hear on a daily basis from people “I’d quit if there weren’t the communities”. And those grow and bond with coalition events and not with the pesky little energise 6 gems while you take a shit.

I was hoping they made some changes to Totp. Many in the community hates it due to tediousness, not difficulty. Spending 1hr a day average (whith the best decks) on totp is something only the harcore base wants unchanged.
Reducing some nodes, adding obejective or increasing reward per win will to speed up progression make it bearable.
.

I do not understand. Why are you nerfing our staple origins? Why should I continue to spend money on a game that disables our old cards that we sweat so hard to achieve? First was Shrine of the Forsaken Gods. After New Perspective. Now it was Day’s Undoing. What’s next? Olivia? You are discrediting the old players.

I’m really thinking if I should stay in the game.

You think this is a nerf? It doesn’t effect anything when you cast it.

So when you play days undoing nothing changes, but when the opponent does you draw last??

I like the look of all of this!

I am very excited for these changes. All the bug updates are greatly appreciated, and I think the standard rotations will be more interesting.

thanks for your understanding and help us for rune strave issue, but revealing the whole reward structure would be more informative. TBH, we cant remember the whole reward structure.

Probably doesn’t look good and to avoid early backlash. We will find out if Across ixalan still gives jewels or not

Want to be able to TARGET supports when casting as destroy support spell or creature…

Big miss Oktagon

This is a buff to Day’s Undoing, not a nerf. Try playing it after this change with Sphinx’s Tutelage and/or Psychic Corrosion. Before this change, you would draw, then your opponent would draw. Now, if I’m reading this right, your opponent draws, then you draw, giving those two supports the ability to increase the cost of the first two cards in your opponent’s hand.