3.0 Release Notes *Updated (11/13/18)

Or … you can look at it as a fully disclosed change that provides players more time to complete a set?

Now I can actually justify going after Ixn and Rix. Not everything is a conspiracy, my friend

We’ve been complaining for months about singling out sets because of rotation happening so fast that they disappear into the abyss of legacy. This is a very healthy way to buy us some time to get those cards before they sink into that hole we call legacy. (At least for newer players or vets since KLD) sure it’s 5000 orbs… with better odds. Vs 3000 orbs and 1000 hopeful prayers to RNgesus. I’ll take the former any day

Well, you could kill her creatures so that the effect doesn’t trigger.

Ah, the old “Dies to Removal” argument. I love it.

Wow! we will get GRN boosters from both Totp & RT events, right? :smiley:

or… disable the creature or creatures.

The wording states, "at the end of your turn, if you control 1 or more creatures and if your opponent lost life this turn, reinforce this support and your opponent loses X life, where X is the number of reinforcements of this support.

This support has two requirements that must be met.

With how that is worded I would assume that any sort of damage will trigger it, not necessarily combat damage. Therefore, disabling the creatures may not work (not like there is a lot of ping stuff in GB, but there is definitely some)

@Brigby When you view jumpstart cards in your new graveyard view, can you see how much mana has already been given to them from exiling?

Best option against those supports is win faster!

@Brigby

Question on the change to creature tokens and not gong to the graveyard. (From Guilds of Ravnica Update):

"Tokens, Copies, Reinforcements and the Graveyard

Now that players are able to see the graveyard, a couple of rule changes were necessary to help clarify and simplify its use.

– Tokens and Copies will never be sent to the graveyard. Instead, they will be removed from the game. It’s not exiled, it’s removed from the game, as if they never existed."

Is this going to result in a Nerf to Angrath’s 3rd ability, or will he be modified to still do damage when an opponent’s creature tokens die? I really like him as a counter to ramp/combo decks, which often rely on Treasure (Storm the Vault), Wishes, and then lots of zombie tokens to kill you. I’d hate to suddenly have that removed because tokens (and maybe created supports?) no longer count as entering the graveyard.

Thanks in advance.

Ooh, +1 to this. I didn’t think of that either.

Also, can you disable a Jump Start spell in your graveyard, or do all of them have a confirmation box?

It says and not or. I think it’s reasonable to assume that you have to meet both conditions.

You slip in your excitement.

The and is fine, its the fact that there is no specification for type or source of damage.

As it reads, if I cast Plague Wind and have a creature out it will trigger the support, even if my creature didn’t attack.
My opponent lost life, and I control a creature.

If this is indeed how it works, this is gonna be real fun to play around with (although since it only triggers once per turn it won’t be super broken, sadly)

I agree with you in this regards. If say cruel reality was on the board or faith of the devoted, then yes… even if all of the creatures were disabled, the effect would still trigger because both conditions were met

Ease up on your snark, friend. The “Dies to removal” argument is when people argue that a powerful support or creature isn’t a problem because it can be destroyed.

My response, on the other hand, was a direct comment on “there’s nothing you can do about it”, because it’s possible that Tilwin didn’t see the part of the effect description that mandates there being a creature in play for V2’s effect to trigger.

Yes. It does in fact “overflow” from one Jump-start card to the next.

Unfortunately when I used Apex of Power to exile cards from my hand, it did not cause the mana to go to the Jump-start cards in my Graveyard.

Yes. Both Trial of the Planes and Rising Tensions will reward GRN Booster Packs to players.

Yes. Just like with cards in your hand, you can see how much mana Jump-start cards in your Graveyard have acquired.

Based on the wording of the change and of the Fiery Demise ability, my interpretation is that Angrath will no longer deal that damage when an opponent’s creature token dies. Having said that though, I’ll be sure to ask the team for an official verdict.

There is no way to disable a Jump-start spell in your Graveyard. A confirmation prompt will appear each turn.

The blog post also does say “players must purposefully exile cards that have already acquired mana” so that makes sense, if sort of unfortunate for us :D.

Thanks for all the answers Brigby!

Not quite… It’s just a change in playstyle when it’s out…

Some planeswalkers you can just ignore and do what your deck does but there are a few where you have to change your style sometimes playing them:

Vraska1’s First
Bolas1’s First
Teferi’s 3rd (some decks are annoyed by his first but it’s less extreme)
Lilliana1’s 1st

There are others, but these 4 are potentially major changes to your playstyle given fighting them all with the exact same deck and no sideboarding.

So now Vraska2’s 3rd is added to the list.

(And I’ve been told often enough to just play around Bolas that I’m not letting anyway get away with saying that’s not a strategy for other things!)

I’m really glad that doesn’t say “You slip in your excrement.” like I first thought. It seemed a very weird thing to write!

Right. The fact it’s indestructible is a pretty major change, but at least it can be turned off (even if temporarily). I think it’s pretty clever, really. I guess we couldn’t really expect we’d get an ultimate the same as the paper version. =)

I am a bit disappointed in her other abilities, though.

Hmmm… Actually, I wonder whether it was done specifically to help her fighting her younger self!