Progressing to 3* land has been made far far easier with the change to PvP reward structure and the inclusion of DDQ. I can’t stress enough how much better these changes have made the game; last year at this time the 3* progression was a terrible, discouraging slog…now it really is just a matter of time.
The 4* progression, however, doesn’t exist; you have to hit 1000 in PvP on a consistent and regular basis and/or wait for the daily resupplies that you’re looking for. The first is difficult at best (depending on your roster) and the second is a little ridiculous (500 days to TGT, new-comers!); if 4* play is going to become a standard part of the game, there just has to be a better and faster way.
Here are 3 such ways.
-
Change PvE rewards. There’s a huge discussion about this in General right now, so I’ll just make one quick suggestion. Take 4* covers entirely out of the rewards at the end of PvE events and make them high value progression targets instead. Make it so that dedicated, hard-working players can earn a single 4* cover in any given PvE event (similar to the way they can do it in PvP right now, but without the harsh competition obstacles of PvP). The effect of this would be fairly large; few people win 4* covers in PvE, but a lot of people probably could hit progression targets (if they were set properly…I’m looking at you, first run of Heroic Oscorp).
-
Change Season rewards. Giving out 4* covers to top -scoring alliances makes for a lot of ugly mercenary work and player trading, as well as a lot of hurt feelings. Why not take that away? Give us alliance progression rewards per season, and put the new 4* cover at the end of those instead of at the end of the competition. Everybody on your team works together and everyone eventually (and hopefully) gets something cool out of it. The effect of this would be moderate; the small pool of top 100 alliances each season would be broadened to include other dedicated performers who might just not be in the top couple of percent. Of course, the obtainability of those progs (as always) would determine the reach of this change.
-
After each full load of 3* covers in DDQ, do a one week mini-run that featured 4* characters. Obviously, taco tokens would have to be revised so that it didn’t rain 4* covers, but it would certainly be cool to have another way to get guaranteed 4* characters. This would have the largest effect of all of the proposals I’ve made, and honestly might be too much. But if we’re all expected to eventually start moving in 4* land, we have to get a bunch of those covers somehow.