Apologies if this has been brought up before - I don’t remember seeing it.
Maybe there aren’t that many players with 2* rosters who are working to their first 3* (or second, or fourth…), but I feel surrounded by them in PvP enough to think it’s all about meeee.
Here’s the thing.
First cover in a given 3* character: scramble for HP for another roster slot (or not, if you built up a stockpile). “And so it begins.” A new level 15 parked in your roster.
Cover #2: it goes up 2-3 levels, 10 if you’re lucky. Level 18-25 parked in your roster.
Cover #3: Same deal. Level 20-38 parked in your roster.
Cover #4: Same deal. Level 30-50 parked in your roster.
Cover #5: Same deal. Level 41-62 parked in your roster.
Cover #6: Same deal. Level 51-64 parked in your roster.
Cover #7: Same deal. Level 64-74 parked in your roster.
Cover #8: Same deal. Level 74-89(?) parked in your roster.
Cover #9: Same deal. Level 89-101(?) parked in your roster. “Hmm… I can sorta play him now…”
Cover #10: Level 101-111(?) parked in your roster. “Okay, now he finally feels like my 2*s.”
Then there’s 3-5 more covers to max him out, depending on whether you got the colors you wanted.
Given how long it takes to get a cover for a particular 3* (esp. one that’s past the intro honeymoon), this is a long, long time for a character to be staring at you in your roster while you play your old 2* team again, and again, and again…
What if there were more venues to encourage you to play these otherwise benched characters? Like a tourney for the less trained (e.g. level 50 and under (by covers - ISO-starved wouldn’t count)), that awarded covers for them specifically? The only time they come out otherwise is in their featured PvP, or selected PvE nodes.
Alternately, what if playing a specific char (it doesn’t even have to be 3*, but we know this is the grind area) slowly earned some form of points toward a specific cover? Or even, using that power worked toward that color? Suppose you really want that yellow Steve Rogers ability, but it’s months before his tourney comes around again, and that cover never seems to drop. Okay, that’s fine, just put your level 38 Rogers in your PvP team and start playing, and save your yellow AP, and after he throws down about 100 Sentinels of Liberty, there’s your third yellow cover. If Spidey Sense kicks in 100 times, there’s your second purple Spidey.
Or perhaps playing with that character and making matches earns that character XP in that color. One XP per AP! (All three members get it of course, unless they’re knocked out.) Then, say, 1000*(coverLevel^2) XP gets you that cover level if you want it.
I don’t want it to rain 3* covers like it is for 2*s right now, because I don’t want to drive D3 into bankruptcy, but this might give players a bit more of the control they crave that would cut down on the negativity (or at least diversify its flavor). It would also encourage playing the newer characters without artificially requiring them for certain matches and compensating for that by buffing them; in turn, making it more exciting when covers 2-8 appear. Now you want to play these, rather than putting the first 8 covers on a shelf so they can taunt you while you keep playing your ThOBW+1 or whatever.
[Edit: I just saw zenbrillig’s comment in IceX’s “AMA” thread, which kinda touches on this. This is a sort of common theme I’ve seen over the months, too.]