Gambit arriving on Marvel Puzzle Quest was a big deal. Him and Rogue were missing for a long time and the development team generated a lot of excitement with their releases. They were both fun, had new and effective mechanics, and they breathed some fresh mutant air into the game. But it quickly became clear that there was a problem with Gambit’s free AP generation - it was too much. If a character’s best build is fully ignoring two of his colors, said character is broken. I am glad you recognized this and moved to correct the mistake.
But in correcting one mistake, you’ve made another. This is a mistake that has been made many times in the past: in nerfing an overpowered character, you’ve beat him so hard that the character is now completely undesirable. It’s happened with Wolverine, it’s happened with Spider-Man… I probably wouldn’t be writing this if it had happened to Squirrel Girl or some other 3rd-rate character, but this is Gambit - a fan favorite. You’ve completely spoiled what was an exciting time having Gambit in your game by souring him to the point that he leaves a bad taste in player’s mouths.
This is very unfortunate and it makes me wonder why the 5-star version wasn’t similarly treated. Are the conspiracy theorists in General Discussion correct by saying this ‘re-balance’ differed because of the fear of angering a certain high-level segment of your player base?
I urge you to re-evaluate 3-star Gambit and find something halfway between what he was, and what he is.