It will certainly see me playing less or indeed stopping completely, the relative that got me in to the game literally stopped playing because there are just too many new characters…
Like it has been said else where releasing new characters is pretty much like many MMOs releasing a new expansion pack… " (initial reaction) yay higher level cap and more stuff to do… (then the realization) oh wait… it’s pretty much more of the same thing all over again…(the logic follows) soo all that work I put in before was a waste of time because now there is bigger and better stufff… (the conclusion) erm… do I want to waste more time getting this new stuff when the next expansion is going to make all the work I put in now useless!!!"
And companies like Blizzard wonder why their subscription numbers are going down over the years but peak only very slightly with every new expansion… erm… read the above… consumers get smart… Yay you can see the parallels that MPQs have with MMO which follow this type of business model…
The bottom line is your player base will peak at one point and then get smaller and smaller with less players returning over time because of the above “thought process”
There are very few MMO games where the player base continues to grow even long after their release… Eve Online is the primary example, I dunno much about the game other than its sub numbers have continued to grow over the years, not bad for a game which came out before World of Warcraft…
Now moving away from Online games, a few weeks ago a friend expressed a surprise why people were still playing Elder Scrolls: Skyrim, a game that came out three years ago. There’s a lot that can be said about the game… it’s got a lot of things to do within that game, not all of them that well implemented, but it is also supported by community based content which keeps it fresh for those who keep going back. There’s probably very few players who played Skyrim that can honestly say they done absolutely everything within that game, There’s like over 100 unique dungeons in there, doesn’t seem that many but the majority of players will not have been in over half of them.
You look at some of the other games people tend to go back to.. they tend to be open world games… or real time competitiveness… e.g. Star Craft 1, many FPS games
What’s all this gotta do with MPQ? Well simply MPQ is very one dimensional as a game, it only does one thing over and over, match a row of tiles. Be it story events or verses events, it falls into a very simple mechanic, match a row of tiles… There has been nothing that really adds to that, and the developers have in my eyes failed to evolve the game like many others… So what if they come out with new stories and new characters… it’s still the same mechanic, match a row of tiles!
Given the limitations of the game, the only thing that will probably add some longevity to MPQ is “realtime” verses events where you actually play against another human player not the AI
The only other thing is something that is being attempted in Marvel Heroes (Gaziiilon)… that game again has a very simple mechanic, point and click on an enemy until it dies… yes similar to MPQ they release a new hero every month which really doesn’t change the way the game is played. They offer new stories, again same as MPQ, but one thing they have been working on for a while is Achievements… A fair number of players don’t like this, but in real terms it offers player’s personal goals they can strive for whist still doing something very mundane and repetitive.
So as far as I’m concerned D3 can do as many transitions as they like, but until the actually offer something that is a real new mode of play… it’ll fall back into the “thought process” that I mentioned at the start for me and probably many others… Game developers need to understand when it comes to Online games of any sort… it’s an investment of time for the player, anything that devalues that time investment will more often or not eventually alienate that player…
NOTE: Time investment is NOT the same as a Financial investment… just in case anyone is confused
So in the long run… if they decide to make the 4* the new 3* and move onto releasing 5* *characters, you’ll see a lot more people quitting and players getting into the game will wonder why vets are leaving the game and eventually they will see the same thing…