I apologize if this has been done to death - I was on vacation the week before and catching up last week, so I haven’t been real attentive of the forums. I don’t think it has, I skimmed through the topics a few times.
So the release of the Sam Wilson Captain America as a 4* marks the sixth 4* in a row they’ve released as a new character. This will bring our total number of 4s to 15 - half-again what it was when they increased the odds. I find this extremely troubling as I find it difficult to max out a 4 character. To give it some context, I’ll add info about myself:
I’m on day 497. I have a 67 character roster with all 3* and 4* characters, a handful of 2s, and 2 1s. As of right now, all my 3*s are max covered save for Bullseye (12 covers,) and IM40 (intentionally held at 5/5/1.) Most of these characters are optimal builds - the only significant cover I’m waiting on is SW blue (she’s at 5/4/4.)
I have two cover-maxed 4*s - X-Force and IMHB. Both have good builds - I spent HP on X-Force (months before the Nerf - I didn’t feel cheated,) and just lucked into the IMHB covers between my rocking alliance, the compensitory Ultron 10-pack, and token pulls. After those two, I have 12 covers on IW (a poor 5/2/5,) 11 on Nick (a meh 4/3/4,) and 10 on Carnage, Thor, and Electra. So I’m kind of getting there, but you can see it’s really slow going.
I consider myself a fairly serious player - I can make 1000 so long as I have time to dedicate to the game, and I’ve made 1300 several times. I’m not die-hard, though. The problem is the more 4s are out there, the harder it will be for us to max out the ones we have. This wouldn’t be a problem if many people were close to maxxing out their 4s, but I strongly suspect that’s not the case. Sure, whales are gonna whale, and the players who routinely make 1st place in PVP and/or PVE will be ahead of the curve, but the rate at which the 4*s are coming out is way faster than anyone can keep up with, I think.
Not only this, but the larger the 4* pool, the less likely any of these will be boosted and/or required in a PVE. Lets face facts - some characters are better than others. Some are a lot better. The only point to having these sub-par characters around is because they’ll be boosted/required eventually. It also makes it absurdly difficult to pull one by chance - right now there are 12 4s in the token packs - they haven’t updated them with Jean or X-Force yet - and the chance is .3%. When they increased the chance on 4s it was actually closer to %.34, now it’s down to around %.28, when three more are added it will be %.22. So we’re talking about a chance of any particular cover at less than one in one thousand, and dropping continously.
A lot of my play has revolved around getting a good 3* roster. Now, I’ve got one, I’m frankly getting a bit bored. One of the thrills of the game was opening a token pack and getting something I needed. Now, the chance of that is around one in thirty three or so - less really since there are a number of 4* covers I don’t need. Sure, I could get that Bullseye purple I need, but whatevs - he’s not that great and he’ll come around one way or another. SW blue would be better, but again, I’ll get it sooner or later.
This game has been centered around 3* characters - they are the featured characters of the vast majority of PVPs, they are the decent prize pool out of most PVPs and PVEs (.2% of players is not a statistically important prize pool,) and they are the largest boosted group of characters. Centering the game around 4* characters will require a substantial rewrite of the game. Is that a bad thing? Probably - having it centered around 4s will require adding a 5 tier and I think that will kill the interest for most new players.
