Today I’ve seen twice an issue with 4* Antman and 2* Magneto. After I used “Ants! Ants! Ants!” power and deployed 3 tiles I used Magneto “Iron Hammer” ability. Tile was placed between red countdown tiles, so that will resolve between decreasing red tiles countdown. Red tiles, that resolved earlier were resolved (decreased countdown) again after blue countdown tile went to 0 and ability removed other tiles. IGN: mangol666
tl;dr: Ant man red countdown tiles may decrease it value at least twice per turn
Is this just a bug with Antman or is the issue that the board was shaken up so a countdown that already reduced by 1, was then reduced by another 1 further down as the game carried on along the board?
I think this is a similar issue we see with Scarlet Witch creating a match-5 for 2* Hawkeye, all Fast Shot arrows created under the Arcane Ritual tile count down one after being created.
Exactly as You wrote. Since that tile changed it position and went to lower place than where blue tile were it was again checked and reduced it countdown value.
This is a long-standing issue with countdown tiles.
Use Daredevil’s blue if you really want to see it happen a lot, since it will sometimes relocate itself below its current position after resolving. Daredevil hopes they never patch this one.
Just noticed this one myself in PVE. Assault Rifle and Unskilled Pistol shatter board and drop other CDs down, activating them a turn early. I think it was responsible for a wipe once when I was hit by two assault rifles in one turn.
I thought I was going nuts! Thank you for this, hadn’t occurred to me that was what was happening when I carefully timed my stuns for a perma-stun lock then all 3 countdown tiles suddenly stun on the same turn…
Yep, countdowns go from left to right starting at the top row and continues on each row until it gets to the bottom right corner. The countdown tiles don’t have an attribute that labels them as already counted down during a turn, so if one countdown tile ends up in a space that hasn’t been scanned yet it gets counted down. It’s a pretty common occurrence and can be solved by adding a single attribute to the countdown tile.