Crossfire (William Cross)
4-Star Rarity (Legendary)
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Sniper Shot - 10 ![]()
AP
Crossfire’s aim is true and he never misses. Fires a round that deals a base 900 damage and destroys all enemy special tiles on the board, dealing additional damage. If there are no enemy special tiles on the board, destroy a random 3 x 3 block of tiles, dealing additional damage.
Level 2 - Deals a base 1400 damage.
Level 3 - Destroys a random 5 x 5 block of tiles if there are no enemy special tiles on the board
Level 4 - Deals a base 1900 damage.
Level 5 - Deals a base 2400 damage. Destroys the entire board if there are no enemy special tiles on the board
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Cybernetic Enhancements - 0 ![]()
AP
(Passive) Crossfire has received several augmentations that make him even deadlier to his targets. Converts an enemy special tile in their strongest colour to a critical tile every round. If there are no enemy tiles in that colour, convert a random tile into a critical tile.
Level 2 - Converts two enemy special tiles in the strongest colour to critical tiles every round
Level 3 - If there are no enemy tiles in the enemy’s strongest colour, convert a random tile into a critical tile, converts two enemy special tiles in their weakest colour to critical tiles every round
Level 4 - If there are no enemy tiles in their strongest or weakest colours, create three random critical tiles.
Level 5 - Converts three enemy special tiles in their strongest or weakest colour to critical tiles every round.
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Caught in the Crossfire - 0 ![]()
AP
Crossfire shoots to kill, aiming for the enemy’s weakest spot. Converts a random basic tile in the enemy’s weakest colour into a friendly Strike tile of strength 60 and a random basic tile in the enemy’s strongest colour into a enemy Protect tile of strength 1 every round.
Level 2 - Converts a random basic tile in the enemy’s weakest colour into a friendly Strike tile of strength 80
Level 3 - Converts two random basic tiles in the enemy’s weakest colour into friendly Strike tiles of strength 80 and two random basic tiles in the enemy’s strongest colour into enemy Protect tiles of strength 1 every round.
Level 4 - Converts two random basic tiles in the enemy’s weakest colour into a friendly Strike tile of strength 100
Level 5 - Converts three random basic tiles in the enemy’s weakest colour into friendly Strike tiles of strength 120 and three random basic tiles in the enemy’s strongest colour into enemy Protect tiles of strength 1 every round.