No thread for this yet? Anyway did it first time with lv150 5/3/5 Bucky. Used +2 all AP and +100% crit boosts to speed things up
Focussed on Blue and Black, with Red wherever I could. Panther got off a Defense Grid which slowed Bucky down, but I managed to see out a Detonator (T’Challa matched away one trap to create an Attack tile) and collected enough Red for a Moving Target. Sadly it was in an area nowhere near any Red tiles. Happily it downed him anyway when it resolved
Was a tough battle for my 4/1/3 Bucky. Leveled him up to 130 and used +1 red, purple, blue and +20% match damage. I got either screwed by yellow or black. Managed to kill him after 8 tries.
Ironically, DDQ vault gave me 10 health packs after the battle.
I haven’t played much with my 3-1-5 Bucky, so I put some iso to level him up to 151.
Used purple to steal Panther’s blue and red. He fired yellow twice, but nothing more.
With +60% all damage, +20% Green and Black damage, and +2 Blue and Purple AP, I fired Detonator twice, and Moving Target once, which finished BP.
Didn’t expect downing BP at first try, so it feels great!
LT is saved.
I managed this on my first try with my 168 3/4/5 Buckarino, which surprised me. The board was bad for both of us, but I finally managed to get enough for red. Wonder of wonders it landed in a potential match-3, so that knocked the pugnacious puss-puss down with a quickness. I also had good luck with purple, once using it to stop Rage, and again to stop defense grid. I will probably open the token tonight.
I like to call this fight Bucky’s Revenge. The last time this fight came around, I got sooooooo close on several attempts, but just couldn’t win. I honestly can’t remember what my build was at the time, but I do know purple was the power I had the most covers in, and I think I was around Level 115 or so. Probably one of the most frustrating Crash cycles I’ve ever had (based on circumstance, not necessarily the mechanics of the fight itself).
This time my 5/5/3 Level 172 won first try with no boosts with a little over 2500 health left. We each had pretty decent cascades one time during the match, though I think the AI had a more beneficial one, both in terms of match-5s and colors for AP. It fired Battleplan, and I was really only able to match away one of the strikes.
I fired Precision Shot to drain some of his black, as he was sitting at 9 AP, one match away from Rage of the Panther I probably wouldn’t have survived. I also fired Detonator, and he matched away one of the traps to generate an attack tile.
He got enough to fire Battleplan again, which overwrote one of my traps. I think he or I matched away two of the three strikes right away, then my detonator went off in the same move I got enough AP to fire Moving Target. I fired that and the CD popped up where it could be matched right away. Game, set, match. Token to the hoard.
185 5/0/4 Bucky. Had a rough time completing this one previously, but a couple covers since made a world of difference. Many paths to keep him from black, and moving target as a finisher was nice. He whittled me down pretty good with some strike tiles, but not enough to keep up with moving target.
Got a 14th cover for Cloak and Dagger, so champed them and got a Green Daredevil to make him 1/1/1. Not too shabby.
Was really happy my 3/0/3 lvl 147 Bucky did this first go, no boosts. I had 207 health left at the end so I would have been toast next turn.
LT was a yondu blue to make him 1/2/3
127 lvl 3/0/2 winter soldier
1st try, close game, would have died next turn.
Used 5 match dmg, 5 yellow and red dmg, 5 blue and purple dmg boosts.
Denied black, prioritised red. Used pink to create cascade.
After 10 tries or more, gradually levelled my 5/1/1 Bucky till his 156 max to get a close win, finish it with only 40 hp.
Used 100% damage, +2 B/P and +2 all, fired blue once, successfully dealing damage, got enough to fire red twice, I matched one and he destroyed the other with a 4-match, he fired black and blue once, then I was able to fire purple for the second time. I was extremely lucky to get a cascade in the last turn.