4* Jennifer Kale (Swamp Queen)

Jennifer Kale (Swamp Queen)

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4-Star Rarity (Legendary)

Health: Moderate

Match Damage: Low

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Nexus Connection - 9 bluetile.png
AP

Jennifer Kale channels her connection to the Nexus of All Realities. Creates a 3-turn Repeater tile. While this Repeater tile is on the board, Jennifer Kale takes 20% less damage. When the Repeater tile goes off, Jennifer Kale unleashes 100% of the total damage reduced.

(PASSIVE) Jennifer Kale generates one AP for each friendly Countdown and Repeater tile on the board every round.

Level 2 - Repeater tile reduces damage taken by 30% and deals 130% of damage reduced.

Level 3 - Creates a 2-turn repeater tile that reduces damage taken by 40%.

Level 4 - Repeater tile reduces damage by 50% and deals 160% of damage reduced. Jennifer Kale generates two AP for each friendly Countdown and Repeater tile on the board every round.

Level 5 - Repeater tile reduces damage by 60% and deals 190% of damage reduced. Jennifer Kale generates three AP for each friendly Countdown and Repeater tile on the board every round.

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Witch’s Wards - 8 greentile.png
AP

Jennifer Kale creates wards around her allies, protecting them from danger. Select a colour and create two 3-turn Countdown tiles in that colour. When an enemy makes a match in that colour, removes one Countdown tile to deal 100% damage to the enemy team.

(PASSIVE) Jennifer Kale creates two Witch’s Ward Countdown tiles when an enemy makes a match in that strongest colour.

Level 2 - Creates three 3-turn Countdown tiles that deal 150% damage at the enemy team.

Level 3 - Creates three 4-turn Countdown tiles that deal 200% damage at the enemy team.

Level 4 - Creates four 4-turn Countdown tiles that deal 250% damage at the enemy team.

Level 5 - Creates five 4-turn Countdown tiles that deal 300% damage at the enemy team. (PASSIVE) Jennifer Kale creates three Witch’s Ward Countdown tiles when an enemy makes a match in that strongest colour.

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Healing Salve - 8 yellowtile.png
AP

Jennifer Kale uses the medicinal power of the swamp to heal her allies. Creates two 3-turn Countdown tiles in a selected colour that gives her team a burst of health when they make a match in that colour. If any ally has less than 50% health remaining, increases the amount of healing received by 30%.

(PASSIVE) Jennifer Kale creates two Healing Salve Countdown tiles when an enemy fires a power in their strongest colour.

Level 2 - Creates three Countdown tiles that gives her team a 150% burst of health.

Level 3 - If any ally has less than 50% health remaining, increases the amount of healing received by 40%.

Level 4 - Creates three Countdown tiles that gives her team a 200% burst of health. (PASSIVE) Jennifer Kale creates three Healing Salve Countdown tiles when an enemy fires a power in their strongest colour.

Level 5 - Creates three Countdown tiles that gives her team a 250% burst of health. If any ally has less than 60% health remaining, increases the amount of healing received by 50%.

Developer’s Notes

  • Witch’s Ward deals damage based on the ally’s match damage in that colour
  • Healing Salve restores health based on Jennifer Kale’s match damage in that colour

This would make a pretty good support character for those dynamic duos in need of a third wheel. Her blue is my favorite as it has great potential for protecting the rest of the team and dealing damage. All three powers are useful though.

Thank you! I am glad you think so!