So we all agree that 4* land is now the heart of the game. What does that mean moving forward? (this is moved from another thread for which it was slightly off-topic)
A few observations:
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I think most people will agree that 4s are still too hard to get for the majority of players. The top 10/20/100 reward tiers just aren’t enough. Especially when there are many fewer covers given out in PvP as well and no chance that old 4s are pve rewards. Nor is there any way to earn multiple covers for the same 4* in any given event post-release, which makes building 4s a much longer process). It’s time for 4 PvP and pve events to enter regular rotation.
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3* land is more or less dead and perhaps it should be trimmed. 40 3*s is way too many for an intermediate tier of play (Especially when only about 10 are actively useful). It seems like this will be a problem for demiurge moving forward. The player base is fragmenting and it is very hard to serve every segment.
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5s need to be introduced. Right now averagely-rostered vets like me and superwhales like colog are both competing for the same 4 rewards. That’s untenable. Either the rewards are reasonable for me, in which case colog loses interest because they are too easy, or they are a good challenge for colog, and thus too hard for me. Whales need a super rare reward to chase, but the bulk of the player base needs to feel that the endgame is attainable. Last year the bulk of players were collecting 3s and only the super elites were building xforce and iw. Now everyone needs 4s and I don’t see how one tier of 4*s can serve both purposes.
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Related to #2, but new player progression will have to be kicked into overdrive. New players are now expected to build through three tiers of play before reaching and endgame. And with 4* and 3* essentials in pve, most new players will have a difficult time leveraging their lower scaling because they will likely be missing one or two thirds of the essential nodes. Plus with 40 3*s in the token pool, it will require a lot of roster space to survive those brutal early months of play.