Sif (Lady Warrior)
4-Star Rarity (Legendary)
![]()
Warrior’s Defense - 0 ![]()
AP
(Passive) Lady Sif is an expert combatant with a sword and shield which she uses in perfect tandem. If Sif takes 900 or more damage, she creates a strength 110 Protect tile.
Level 2 - Damage threshold becomes 800. Also reflects 30% of the damage at the enemy.
Level 3 - Damage threshold becomes 700. Also reflects 40% of the damage at the enemy.
Level 4 - Damage threshold becomes 600. Also reflects 50% of the damage at the enemy.
Level 5 - Also reflects 60% of the damage at the enemy and gains 6 Red AP.
![]()
Fair Maiden - 10 ![]()
AP
Lady Sif’s beauty shines as she lunges towards the enemy, leaving her open to attacks however. Places a 3-turn Countdown tile that deals three blows of 900 damage each to the target. Match damage against Lady Sif ignores all Protect tiles while this Countdown tile is active.
Level 2 - Each blow deals 1400 damage. Lady Sif takes an additional 10% damage from enemy matches.
Level 3 - Places a 2-turn Countdown tile. Lady Sif takes an additional 9% damage from enemy matches.
Level 4 - Each blow deals 1900 damage. Lady Sif takes an additional 8% damage from enemy matches.
Level 5 - Places a 1-turn Countdown tile. Each blow deals 2400 damage. Lady Sif takes an additional 7% damage from enemy matches.
![]()
For Honor! - 11 ![]()
AP
Lady Sif rallies her allies, giving them courage to continue the fight. Fortifies all Protect tiles and grants allies a burst of 1100 health, with an additional 200 health for each fortified tile.
(Passive) When an enemy is defeated, converts all tiles in the team’s weakest colour into Protect tiles of strength 40.
Level 2 - Grants all allies a burst of 1600 health and an additional 300 health for each fortified tile.
Level 3 - Grants all allies a burst of 2100 health and an additional 400 health for each fortified tile. When an enemy is defeated, converts all tiles in the team’s weakest colour into Protect tiles of strength 60.
Level 4 - Grants all allies a burst of 2600 health and an additional 500 health for each fortified tile.
Level 5 - Grants all allies a burst of 3100 health and an additional 600 health for each fortified tile. When an enemy is defeated, converts all tiles in the team’s weakest colour into Protect tiles of strength 70.