The Problem
Devs, you’ve made great strides in the last few months in game quality, and its amazing. Championing and fixing trash tier characters were wonderful. However, after maxing out IMHulkbuster, my maxed 4*, I’m finding there’s nothing to look forward to.
Let me compare to my 3* transition. When I first entered into the 3* realm, a new world opened up to me. PvP scores could go higher, I could get into a top 100 alliance, and started consistently winning those upper tier rewards. I liked the 3* variety and it helped me stay at the very rewarding top. Sure I can win more 4*'s, but why? I’m winning the same rewards and doing the same things I was doing before. It’s made me quit my top 100 alliance and go into DDQ maintainance mode where I am currently not spending money.
To me, I think you need to open up a new meaningful world of gameplay when you transition into 4* land, and I think championing can help with this. There are two suggestions, a band aid fix, and the later major fix.
Band Aid
Fix-PvP-Offer more rewards at 1100, 1200 and higher. Right now I feel like getting my 4* helped me get to the same 1k reward faster. One LT just really isn’t worth the extra headache. I understand a tough top reward is important in the game, but give us 4* transitioners some nicer rewards along the way to help us commit to that climb and feel like we entered into a new competable realm.
Major Fix
PvE and PvP-Offer a choice of PvP and PvE dimension. You can only choose in the beginning, then you’re stuck for the rest of the run. In the alternative dimension, allow ONLY championed 3*'s and 4*'s. Tier the rewards just like you do now, only replace the 2* rewards with 3*, perhaps invent a 3* token to replace the 2* token, and replace the old 3* rewards with 4* rewards.
Benefits:
- Something engaging and rewarding to be excited to work for, which is the entire point of the game.
- We have 26 4*'s, so its on the fun pace of where the game was last year int the 3* scale of the game.
- The format deviates little for programming and design purposes.
- 3*'s are still relevant after championing, beyond champion rewards.
- People now have long term goals with new short term rewards along the way, something the current emphasis on LT’s and 5*'s alone
fail to deliver on.
Thanks for reading! What do other people think?