Zzzax (Electromagnetic Entity)
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4-Star Rarity (Legendary)
Health: High
Match Damage: Moderate
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Electromagnetic Induction - 0 ![]()
AP
(PASSIVE) Zzzax is a creature of pure electricity, essentially a psionically charged electromagnetic field of humanoid form. Zzzax has a 30% chance to create a Charged tile when making a match. Matching a Charged tile destroys the entire row or column. Destroyed tiles deal damage but do not generate AP.
(At level 70)
Level 2 - Zzzax has a 45% chance to create a Charged tile when making a match.
Level 3 - Zzzax has a 60% chance to create a Charged tile when making a match.
Level 4 - Zzzax has a 75% chance to create a Charged tile when making a match.
Level 5 - Zzzax has a 90% chance to create a Charged tile when making a match.
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Electromagnetic Intelligence - 8 ![]()
AP
Zzzax subsists by drawing all available electromagnetic fields into its own. Makes a match for each Charged tile on the board. (Max of 5 matches)
(PASSIVE) Despite its origin, Zzzax is capable of crude human level intelligence and superhuman strength. At the start of each round, converts a random enemy special tile into a Charged tile.
(At level 70)
Level 2 - Zzzax also drains 300 health from the enemy team for each match made.
Level 3 - Zzzax also drains 400 health from the enemy team for each match made. At the start of each round, convert two random enemy special tiles into Charged tiles.
Level 4 - Zzzax also drains 500 health from the enemy team for each match made. At the start of each round, convert three random enemy special tiles into Charged tiles.
Level 5 - Zzzax also drains 600 health from the enemy team for each match made. At the start of each round, convert four random enemy special tiles into Charged tiles.
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Electromagnetic Blast - 7 ![]()
AP
Zzzax unleashes a blast of electromagnetic energy capable of incinerating an entire block. Select a colour and destroy all Charged tiles in that colour.
(PASSIVE) When a Charged tile is matched, drains 3 enemy AP in that colour and creates a Charged tile in that colour.
(At level 70)
Level 2 - (PASSIVE) Zzzax takes 10% less damage from each enemy damage for each Charged tile in the matched colour.
Level 3 - When a Charged tile is matched, drains 4 enemy AP in that colour and creates two Charged tiles in that colour.
Level 4 - When a Charged tile is matched, drains 5 enemy AP in that colour and creates three Charged tiles in that colour. Zzzax takes 12% less damage from each enemy damage for each Charged tile in the matched colour.
Level 5 - When a Charged tile is matched, drains 6 enemy AP in that colour and creates four Charged tiles in that colour. Zzzax takes 14% less damage from each enemy damage for each Charged tile in the matched colour.
Developer’s Notes
- Electromagnetic Induction creates the Charged tile before the match, so essentially a Charged tile is matched that way.