I love 48 hour nodes because I don’t need to worry about hitting clears.
Technically they offer a break point in competition (did you check the timer?) in a game where thousands of players are capable of clearing pve within 15 minutes or less of the start/end.
And the same events will have one, just not every time. It’s not like suddenly randomly you’ll find a 48 hour sub in say Simulator. So I always check Webbed Wonder sub 1 for example.
I generally don’t mind 48 hour nodes. On rare occasions I’m even grateful for them.
The only time they bother me is on days where you are required to win 15 matches with a specific character. With much fewer matches to play you must either sacrifice placement or use a character in PVP events which may invite you to be attacked even more (again hurting placement).
A few solutions (and sorry to veer off topic) include:
Don’t do with x missions with [character y] in daily tasks during 48-hour nodes.
or on the more extreme side…
Get rid of win missions with specific character tasks altogether.
Make Deadpool daily nodes repeatable. Let us keep playing them to grind out whatever wins we need.
48hr sub is plain lazy. Period. Nothing good about it. And I do agree that they should do away with character specific win count quests. That’s just moronic.
Do I hate the “win with this character” quests? Sure, especially on the 48 hour days (that’s a fair complaint against them).
But we don’t know exactly whether part of their strategy is to make you annoyed enough to decide to just buy some season vault tokens, or xp, or whatever because you didn’t do or don’t want to do all the quests. Or if they want something that feels difficult or challenging to provide a sense of accomplishment when you do it. Or probably some mix of those things.
The game survives partly by creating problems and selling you the solution. I’m not expecting the Win With quests to go away any time soon.
I think 48hr subs are a side effect of the fact that we haven’t gotten new PvE events in forever. They have to use the existing events to fill certain spots in the schedule, and sometimes they need an extra day.
Hopefully whenever they get around to making new events they’ll create some with different durations to fill out the schedule correctly.
I mean yes, the 48s are to make the schedule work. I am pretty sure that in general they follow the exact same rotation of events lately although there was a period in like early 2024 where a small number kept being repeated.
Also of course there are a couple pves with 3 or 4 subs so they can add in a sub when needed to fill the space that week.
Same. My post was so that there could be a more obvious indicator that you’re in a 48 hour sub. Clearly the clock is not enough for me, but that’s because of habits formed in the most-of-the-time 24 hour cycle.
Sort of. Deadpool v Marvel has been around for ever and since I can remember, it was two 48 hour subs. Way before the devs came. So that may be some rationale now but the 48 subs definitely aren’t new (and I know you have been around playing this game also) and, as others have mentioned, I hate them.
Reason is, I like competitive PVE and it takes the same amount of time to wait around for the timers to just get to the exact right moment as if I just played the darn game, which would be way more fun.
Pretty sure there used to be 4 hour subs when I started playing. You think 48 hours is bad?
Anyway, 48 hour subs exist to make the schedule work and part of the reason to going to the Unity engine was to make it easier to design new PVE events since the old PVE’s were spaghetti coded and a challenge to update or change.
To me, the most annoying thing about 48h sub is that it’s not consistently placed. Sometimes day1 sub. Sometimes day2 sub. That DP vs MPQ is well-known to be 2x 48h subs so rarely causes confusion. I understand the dev needs to match the starting subs on certain day of the week, but it’s still annoying… And some 4 sub PVE used as 3 sub… Another annoying thing to me.
I can overlook all the issues listed here about 48 hour subs, if the game would just make it more clear when you’re in one. The clock alone just doesn’t cut it
The same sub for the same event is always 48 hours when it happens.
So for Webbed Wonder, if one is a 48, it’s always the first one. For example.
So that helps a little bit as far as needing to remember to check whether it’s 24 or 48.
The only reason it matters is for competitive play (you will easily hit progression if you overclear a 48 early). Therefore making it slightly hard to know (aka did you remember to check the timer in the upper right hand corner of the screen) helps make the game slightly more puzzley for competitive players. And creates a dividing line for scores.