Phew, so many differing opinions on poor 5* Carol…
Well, these are mine, after playing her almost every pvp since champing her (or at least trying), starting from 4* Gamora’s Sworded Affairs, end of April.
She’s definitely too slow for any serious pvp (800-900 pts and beyond), unless maybe when the featured character is very very good already and has synergy with her abilities (like Gamora is and does).
She’s nowhere near Wasp levels of bad.
Red repeater is matched away without accomplishing anything too often for her to be reliable enough and build up her green for a stronger hit it is capable of.
Green is fine at 5 covers and if the board is relatively filled with friendly tiles. If they are too sparse it is more of a gamble, and it won’t hit as hard as I feel it should considering all the time and effort it takes to get there.
Yellow is ok damage, but again delayed. What’s worse though, it takes one of your characters out of the game for a couple of turns, suspending any beneficial passives they might have or pausing the CD or repeater based powers. Herself included.
Fixes I believe would help:
-fortifying red repeater
-yellow dealing damage initially
These two would make her a bit more playable for pvp.
-choosing the row she’ll blow up / choosing where to place the (fortified?) CD
This would make her green much better. For the player anyway. On defense, AI wouldn’t use it as well.
-reducing friendly repeaters by 1 or 2 when she returns from airborne
This would reduce the sting of using yellow on herself a little. Also could help other characters with repeaters, some of which could really use any help they could get. ![]()
-having something beneficial happen on matching the green repeater, like a few extra strike/special tiles for her
-destroying friendly strike tiles giving more AP, in one or both of her other strong colors (red and green)
These might make her more dangerous on defense / faster on offense.
She kinda works with JJ, for pure 5* duo. Make her 3/5/5 and use JJ’s red.
Here’s what I’ve seen playing her (with last month’s pvp featured or 5s I paired her with in parentheses):
She benefits from special tiles spammers for better green (4 Gamora and Ant-Man), from continual healing because she tanks too tinykitty much (5* Ock or Kamala), from stuns to protect her fragile repeaters (again Gamora or Strange) and from AP drain or blocking because she’s slow and those can give more time (Archangel, Beard Cap). Also having a rainbow covered is good, as she’s already slow as it is, without getting stuck matching 1 or 2 useless colors if the board so chooses.