When the AI has two abilities in the same color it will do a coin flip to decide which to use. When Gambit is in the mix, if the other team-mate wins the coin flip, then nothing will happen because they can’t use their ability.
This was supposedly fixed in R138: https://forums.505go.com/discussion/68332/r138-release-notes-10-23-17/p1
I assume you are on the latest release, so maybe the fix didn’t take? Or maybe Starlord cancels the fix in some way?
Does this happen only when Starlord has his yellow countdown out, lowering AP costs? The lowered cost might be breaking whatever custom logic has to keep Gambit firing his power.
Man, I hate this passive. It’s both unbalanced and bug-inducing.
Can confirm this bug has not been addressed. It’s a godsend when there are charged tiles, but without them, you have to wait forever for AI to cast red first.
Last we knew for certain (explained years ago by IceIX, I think), damage of powers wasn’t taken into account at all, and it would generally prefer more expensive powers with a check if it had enough AP to fire power A but not power B, that random check weighted by how close it is to the necessary AP for the more expensive skill. With red skills at similar but not identical costs (7 and 9 in the case of Gambit and Thor), it is extremely unlikely to fire the cheaper one until the more expensive power’s owner is taken out of play. If they’re further apart, the AI has a greater chance of firing the cheap one sometimes.
When Gambit’s powers were revealed, I expected this to be a problem, or to come with a stealth change to AI power selection. Once again, Gambit ruins everything.