Note that SCL6 does not give a 4* cover as progression reward. SCL7 does and the 5e-node gives so little points that a reasonable placement is possible even without the required 5*.
Thanks. Everything about this event sucks for me, so I just consider it lost. I mean Sabretooth 2/2/0 and Thor who is recycled at 1/1/0. My alliance requires full progression so I do not want to have unplayable nodes.
I thought progression scores are the same regardless of level, it’s just the amounts and types of rewards in progression that change. That being the case, you’re locked out of the 5e node so the question is whether you go in a lower level, (6, say) where there are no points unavailable to you so you’re not gimped on placement possibility but the rewards are worse, or go on a higher level where there are more points unavailable (also the 5e node rewards are unavailable, but that’s true regardless of what they are or how many points it’s worth) so your placement is likely to suffer but the overall progression rewards are more generous.
It should be possible to hit max progression at any scl without the 5e (or 4e or any single essential character) by doing enough clears of the other nodes that are available. Ultimately it’s just a trade off between difficulty, progression rewards and likely placement rewards.
Without the 5E it’s 5 clears of all other nodes for full progression. With the 5E it’s easily possible with 4 clears of all nodes and 2 times 5E, and then a little extra in the last sub.
That’s what I usually do when I’m not trying for placement.
You’re right, I’m speaking from experience here and have been playing SCL9 for I don’t know how long. Thanks for adding this, would be a shame if someone missed out on full progression in SCL7/8 by following my strategy.
For what it’s worth, in SCL7 the 5E is roughly the same points as the second trivial node. Over an event, it will spare you some harder clears on single nodes, but you’re still looking at 4.5 clears of everything else if you hit the 5E four times every sub.
Hi Everyone. I just spoke with the development team, and it appears that there are some changes to the 5-Star Essential Missions in Unstable Iso-8.
Starting in this event, the amount of points a 5-Star Essential mission has will be different for each S.H.I.E.L.D. Clearance Level that mission exists in. 5-Star Essential missions will always be worth more than the 4-Star Essential mission, but it will be worth more points in higher S.H.I.E.L.D. Clearance Levels.
In addition, Starting in Hearts of Darkness this Thursday, the difficulty of the 5-Star Essential mission in S.H.I.E.L.D. Clearance Level 7 will be reduced (starting at level 185 enemies instead of 255) and that mission will also be worth much less points.
I believe it was also intended to keep people from slumming in SCL7 while still putting up the points to keep their Alliance getting top PvE placements, and to make it easier to get at least halfway decent placement in SCL7 for people who don’t have the 5E. SCL7 is important for 4 transitioners, and getting forced to choose between dropping to SCL6 to place well enough to keep up the HP income and playing SCL7 and getting the 4* cover from Progression is not fun.
If this is all true, then it tells me that the devs are actually paying attention to details like that. Because it’s a lot easier to keep your numbers the same across the board, but change the rewards for the SCL.
Sure, that was implemented a couple years back. It’s still something I wouldn’t have assumed that would’ve gained so much attention, as opposed to a broken/bad character that needs attention.
This is where someone tries to explain that it actually benefits the developer financially to pay attention SCL point levels, as opposed to character build data. It’s okay. It’s not deep enough to warrant the explanation. Let’s just say that out of all the bashing the developers get, that’s a detail I wouldn’t have expected. Neat to know.
It is true. Players playing down was also the reason behind the closing off of SCL6 and below in PvP during the Wins based fiasco as the 5* players openly stated on the Forums that they would simply organise and disperse to take all the CP available from placement, thus playing in SCL clearly not appropriate for their roster.
While making SCL 7 give less points helps keep top end alliance players out of 7, making it possible for more lower end players to place, it’s a bit hard to very specifically say that was the reason for the point differences (I don’t recall that explanation being offered). There is a solid argument just from a pure game difficulty standpoint to make the points go up at higher SCLs, and keep in mind that all the points in the 5E are above and beyond progression. That means that the more difficult clears in 8/9 help you more in the goal of hitting progression, as well as helping you achieve higher placement as an alliance when more of your members are in those SCLs. It’s a good mechanic to differentiate rosters too.
RE: The PVP closing off of SCLs as you rise…that was implemented a little while after the short, one season wins-based PVP “experiment”. I can’t remember when, but it was close enough that I wondered how people would react if that reward system had been brought back after locking people into SCL bands.