Hyperion (All New, All Different)
5-Star Rarity (Epic)
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Atomic Vision - 11 ![]()
AP
Hyperion fires a heated beam strong enough to melt even steel. Converts all Red tiles on the board to 3-turn Repeater tiles that deal 700 damage each to the target.
(Passive) If a Repeater tile is matched or destroyed, Hyperion gains 2 Red AP.
Level 2 - Repeater tiles deal 800 damage each. If a Repeater tile is matched or destroyed, Hyperion gains 3 Red AP.
Level 3 - Converts all Red tiles on the board to 2-turn Repeater tiles.
Level 4 - Repeater tiles deal 900 damage each. If a Repeater tile is matched or destroyed, Hyperion gains 3 Red and Black AP.
Level 5 - Converts all Red tiles on the board to 1-turn Repeater tiles that deal 900 damage each to the target. If a Repeater tile is matched or destroyed, Hyperion gains 3 Red, Black and Yellow AP.
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Solar Uppercut - 12 ![]()
AP
Hyperion uppercuts the enemy with a force powerful enough to send them to space. Deals 1500 damage to the target and sends both the target and himself Airborne for 1 round.
(Passive) Hyperion extends the duration he is airborne by 1 round when an ally fires a power. When Hyperion returns from being Airborne, he deals 1000 damage to the enemy team and converts all repeater tiles on the board to strength 50 Strike tiles.
Level 2 - Hyperion deals 2000 damage to the target and 1500 damage when he returns from being Airborne.
Level 3 - Increases strength of Strike tiles created by 20 for each round Hyperion is Airborne.
Level 4 - Increases strength of Strike tiles created by 30 for each round Hyperion is Airborne.
Level 5 - Hyperion deals 2500 damage to the target and 2000 damage when he returns from being Airborne. Increases strength of Strike tiles created by 40 for each round Hyperion is Airborne.
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Solar Fusion - 8 ![]()
AP
Hyperion’s body works in a process similar to nuclear fusion. Converts 3 selected tiles to Red or Yellow tiles.
(Passive) Hyperion’s body gains nourishment from solar photon particles. Hyperion reduces damage taken from enemy matches and powers by 8% for each Yellow tile on the board. Hyperion’s match damage and powers deal an additional 8% damage for each Red tile on the board.
Level 2 - Converts 4 selected tiles to Red or Yellow tiles.
Level 3 - Hyperion reduces damage taken from enemy matches and powers by 10% for each Yellow tile on the board. Hyperion’s match damage and powers deal an additional 10% damage for each Red tile on the board.
Level 4 - Converts 5 selected tiles to Red or Yellow Charged tiles.
Level 5 - Hyperion reduces damage taken from enemy matches and powers by 12% for each Yellow tile on the board. Hyperion’s match damage and powers deal an additional 12% damage for each Red tile on the board.