With 5 clops coming out with more repeater tiles I wanted to take a look at 5* characters with repeater tiles and how they are used successfully and how they can be epic failures.
the good:
Iceman Green: 7 AP puts out 5 2 turn repeater tiles. Tiles do damage but also do AOE damage. The reason this is good is it is a cheep power and can do damage when matched. It is mainly good with Okoye or Apocalypse buffing damage.
gambit black: Passive 2 turn repeater gives 3 purple 3 red. Gambit is bad because his red does poor damage but his repeater is good. No waiting on the repeater and generate 6 AP.
5 Carol green passive 3 turn repeater generates 3 green AP. Less than gambit but anyone can use it.
Edit add:
Apocalypse yellow. 7 AP This is only of the best in the game. 4 2 turn repeaters that put out protect 2 protect tiles each. What really makes it shine is the damage boost it gives friendly powers.
Thor yellow 9 AP. A one turn repeater that puts open protect tile. When destroyed flips protect tiles to strike tiles. This is a good repeater typically forgotten mainly by me because of who he is paired with
Kitty pride Purple. Passive if an enemy CD, Strike/attack/protect on board places a 1 turn fortified repeater. When resolves overwrites enemy special tile. If no special tiles available deals damage.
the Meh:
5 Carol red. 8 AP pots out 2 turn repeater does damage and 3 strike tiles. If this power did damage and put out 3 strike tiles when fired it would be great. As is waiting 3 turns for one tile is high risks for little reward.
doc Ock green 6AP. 3 turn repeater does burst health. When matched away does damage. With each fire reduces CD and health and damage. This is a very under rated power and the damage can be really big especially when buffed by Okoye or Apocalypse.
edited added:
OMD Black: when you get 6 black convert 3 AP to two 3 turn repeaters. Repeaters deal damage. OMD is becoming the forgotten 5*. This power is cheep and can do decent damage. This power like this character is underrated. Not great but not bad
the bad:
ghost Rider green. 9 AP. 3 one turn repeaters that destroy G,R,B surrounding it. This power was suppose to help counter Gambit in his peak and it has be a failure. It takes to look to generate the AP back you spend and the repeaters get matched or fall to eventually do nothing.
kingpin green: 9AP. Fortified 2 turn repeater does 9K direct damage. This power is just too expensive and then once fired it takes 2 turns to actually do anything. Only positive is it is fortified.
Loki green: 11 AP 3 turn fortified repeater does 7k AOE. Probably the worst repeater in the game 11AP to wait 3 turns for low AOE damage.
cyclops red 9 AP. Creates 3 3 turn repeaters that each destroy one green tile and generates AP. Using this power is using it for the 12k damage. The reality is the repeaters will probably never actually collect AP much like Loki’s green.
Edit add:
Magneto red: 9 AP creates 2 strike tiles and 2 3 turn repeaters that convert 2 enemy strike/protect/attack tile. Will deal damage. This one is bad because it is expensive slow and in a color of so many other great powers.
In looking at the good powers they are cheep or passive. The cheep also do something when matched away, the passive come back right away and generate AP. The repeaters are not that long.
the bad ones are expensive. They have long repeaters and typically do nothing when matched away.
what boggles my mind is it is easy to see what can make a good repeater tile and what makes a bad repeater tile. Please let me know if I missed any powers and your thoughts on the list.