I see a lot of complaints from newer players about winning 5s and it ruining their pve and pvp scaling. I also personally feel that if someone is new to the game, they shouldn’t have any way to win any covers of 5s, the most powerful characters, the end-game that so many of us vets strive for.
So when the do a legendary token pull, there should be code that checks to see if they have any championed 4s. If not, then it should only return 4 tokens. Once they do, it should return 5*s with the current odds.
Or if people think that’s too harsh, then we can say that it shouldn’t spit out 5s until they at least champion one of their 3s, which is maybe more reasonable.
Maybe I’m in the minority, but I think the current system works just fine. If they can’t roster or use a cover right away, they can always sell it. I know I did that a lot with three- and four-star covers when I was starting out.
I am also meeting some “noobs” with 5* heroes in PvP who decimate my maxed 3* heroes with their lucky hit and insane match power.
5* heroes greatly devaluate 3* heroes, but championship system could greatly solve this problem. I addition, i dont believe newbies could get more 5* heroes faster than veterans… mainly because they are from legendary tokens only, that are obtainable MOSTLY for veterans (newcomers barely get them from reward/deadpool daily/ trough command point from PvE).
Meeting 5* is a pain, but newcomers cant upgrade them or get more cards, even with extremely good luck. Just give it some time… i dont think something is flawed here.
Surely the better response would be for the scaling mechanic to be fixed? Why should a newer player be punished for getting a lucky pull of the randomness? In pretty much every other game getting a top tier character early actually helps the player instead of hindering them.