# 5\* Steve Rogers Blue Power Bug \[Solved\]

**URL:** <https://forums.505go.com/t/5-steve-rogers-blue-power-bug-solved/32374>\
**Category:** MPQ Bugs and Technical Issues\
**Created:** [January 16, 2017, 2:37pm UTC](https://forums.505go.com/t/5-steve-rogers-blue-power-bug-solved/32374 "2017-01-16T14:37:43Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Killians8](https://sea1.discourse-cdn.com/flex023/user_avatar/forums.505go.com/killians8/32/8888_2.png) [@Killians8](https://forums.505go.com/u/Killians8)\
**Post date:** [January 16, 2017, 2:37pm UTC](https://forums.505go.com/t/5-steve-rogers-blue-power-bug-solved/32374/1 "2017-01-16T14:37:43Z")

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Hello,

I’ve noticed a bug in the redesign of this character and I’m wondering if anyone else can confirm it. When firing his blue power it should destroy up to 8 enemy AP in a random color depending on how many attack, strike, and protect tiles you own.

I’m finding that it always destroys AP in the top color with any AP in it and only that color. I’ve never seen it pick a different color. In addition, if that color has less AP than the number to be destroyed, it lowers that color to zero and destroys no more anywhere else.

Being he is my highest covered 5\* with no useable four stars, it’s a pretty big deal for my game.

Anybody else seeing this especially the devs?

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**Author:** ![Killians8](https://sea1.discourse-cdn.com/flex023/user_avatar/forums.505go.com/killians8/32/8888_2.png) [@Killians8](https://forums.505go.com/u/Killians8)\
**Post date:** [January 20, 2017, 12:37pm UTC](https://forums.505go.com/t/5-steve-rogers-blue-power-bug-solved/32374/2 "2017-01-20T12:37:03Z")

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Bump. Anybody also seeing this problem?

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**Author:** ![Killians8](https://sea1.discourse-cdn.com/flex023/user_avatar/forums.505go.com/killians8/32/8888_2.png) [@Killians8](https://forums.505go.com/u/Killians8)\
**Post date:** [January 26, 2017, 6:11pm UTC](https://forums.505go.com/t/5-steve-rogers-blue-power-bug-solved/32374/3 "2017-01-26T18:11:24Z")

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It looks like they have now fixed this problem without a notification. It now randomly chooses a color and reduces only that color even if there is less AP than the amount to be reduced.

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**Author:** ![Jaedenkaal](https://sea1.discourse-cdn.com/flex023/user_avatar/forums.505go.com/jaedenkaal/32/5011_2.png) [@Jaedenkaal](https://forums.505go.com/u/Jaedenkaal)\
**Post date:** [January 26, 2017, 6:16pm UTC](https://forums.505go.com/t/5-steve-rogers-blue-power-bug-solved/32374/4 "2017-01-26T18:16:51Z")

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That seems consistent with the way other AP-destroying powers work. I agree (I’m assuming this is your new point) that the wording of this particular power might lead you to believe that it would destroy up to 8 AP, one at a time, from a non-zero AP pool chosen randomly each time. Doesn’t seem like too much to ask for a 5\* power.

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**Author:** ![Killians8](https://sea1.discourse-cdn.com/flex023/user_avatar/forums.505go.com/killians8/32/8888_2.png) [@Killians8](https://forums.505go.com/u/Killians8)\
**Post date:** [January 26, 2017, 6:19pm UTC](https://forums.505go.com/t/5-steve-rogers-blue-power-bug-solved/32374/5 "2017-01-26T18:19:40Z")

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Yeah it’s probably working as intended, but it would be cool if it took the total number of AP away randomly rather than it being all wasted on a category with one 1 AP in it.
