Now, disclaimer: I know this seems to be just another topic pointing out how flawed the 4* DPD is, but the DPD situation is just a symptom of the problem, not the cause; the timing is completely coincidental. I’ll touch on the DPD situation, but note that I think it’s implemented badly, not the reason for this thread.. Now on to the meat of what I have to say.
Why do I say that the “5* transition” is the beginning of the end for this game? Simply because of the way it’s been handled.
First, I believe it’s way too early to release 5*. I’ve been here 405 days at this point, and I’ve noticed that the next star level usually starts when there is a sizable number of characters in the previous star level available. That’s not the case here, as there are only 16 of them out currently. We should have time to build up our roster of 4* and we should have time to put more covers together.
Secondly, 5* are way too powerful out of the gate. The base level of 1* was 1. The base level of a 2* character is 15. The base level of 3* characters is 40. The base level of 4* characters is 70. Can somebody tell me why the base level of 5* characters is 255 (around there; I could be wrong, as I don’t have it)? I heard that they wanted 5* characters to be strong out of the gate and for them to only need 1-3 covers to be strong, but why? This just seems like overkill to me. If the trend of base levels from 1* characters to 4* was observed, the base level of the 5* characters should be around 100, or 110 at the most. Why they chose to make the characters so out balanced is beyond me. This is to say nothing of the ridiculously high hit points that will make battles more of a slog than anything and it’s easy for me to see why this was not a good idea.
Third, the issue with scaling. If you’ve been playing PvE, you’ve probably realized that keeping your roster low helps a lot in letting you get high scores, sometimes even top 20 or even top overall. Now, having a 255 level character will seriously screw your scaling. I believe you won’t see the effects of this immediately since we are in the middle of an event, and new character additions don’t skew scaling at this point, but wait until the start of the next event and you will suddenly see your baseline scaling go up from what it was before to something a lot higher. I also think IceIX said that scaling shouldn’t be affected, but I don’t think it’s true since we already know that the difficulty is based on the average of the levels of the first three characters in your roster.
Fourth, and most damning in my opinion, is that there is almost no 4* transition. The 1* to 2* transition is obvious: the covers fall like rain from all the tokens, and you should be able to cover most if not all the 2* as long as you have the iso8. The 2* to 3* transition is also obvious. You can get covers from PvE and PvP, and the DPD is also very helpful with that. As long as you have one 3* cover, you are able to get an additional cover through the DPD.
The 3* to 4* transition is a lot more difficult. Getting to 1000 to 1300 in PvP is easy enough for some, but a constant frustration for others. For instance, I have a decently leveled roster with every character but I have trouble passing 900 in PvP before being beat down and giving up in frustration. I only got past 1000 in one event in all of last season. The only other surefire way is to get within the top 100 on a characters debut event and to have a good alliance. If you don’t place, tough luck because the event is never run again, and you have to rely on the unfavorable token odds. You can get a legendary if you grind on a PvE event, but unless you have the luxury of pulling the game out and spending hours grinding whenever you want to, it’s not really feasible.
The easy solution would have been to create a 4* DPD like the one they did for the 3*. In the 3* DPD, a character with only one cover could go in with 2 other team mates, and they could still have gained the extra 3* cover. If there was a 4* DPD hosted by the 4* Deadpool with 5 nodes like the other Deadpool Daily, maybe we would have been more satisfied with what we got. Instead we got a rushed node against a nigh impossible character with max abilities and a boosted level. Only the whales, the impossibly lucky people who had good boards, and the try-hards were able to finish the thing. Going back to the difficulty, maybe they didn’t want too many people to be able to get a legendary token, which can potentially open up people to get a 5* before they are ready. The solution is simple, in my opinion: create a “platinum” level token that only offers 4* characters. With this new token (if there needs to be a token for this at all), using the separate 4* DPD event idea, there would actually be a useful 4* transition.
Fifth: A problem, but also a question. Since 5* are so ridiculously strong and hard to get, are they going to be the last rarity? If not, how would they do 6*? Would they start at level 800? What will happen with their health? Power creep could also destroy this game. Comparing power levels, it seems like 5* characters will make anything lower than the 3* rarity, and probably half of the 4* roster, obsolete.
It’s not like any of these problems can’t be fixed. The 5* issue probably won’t be fixed since Demiurge is unlikely to reassess the 5* rarity, so as it stands I feel that this might be the beginning of the end (the 5* rarity is a big problem, in my opinion) and we may have this game declining within the next year or two. Like, I said, it’s not like this downward turn of the game cannot change due to patches and updates, but I’m really pessimistic with the recent changes. I still think creating a 4* DPD like I outlined above would help, but when have Demiurge ever made a timely change? I mean they still can’t fix the combat UI., and the suggestions forum is already full of good changes they can already implement.
tl;dr The five star change is the root of the big problems this game is facing and could lead to its downfall. I feel that an authentic 4* DPD is needed to ease the 4* transition, instead of just a nearly impossible node that the elite can complete.