A better 4*DDQ?

This has probably been posted already, but it came to me a few seconds ago and I wanted to get it down before I forgot.

I’m in the 3*-4* transition, which is a slow going as we well know. The rate at which I get a specific 4* is really slow (not as bad as 5*, but still slow) in large part because there aren’t many opportunities to grab guaranteed 4* outside of 1000 PvP rewards. I’m hoping to get to a point where I can get those with some regularity without shields, but that feels like a long way off.

But what if, in the 4* DDQ you had the option of getting a single cover for the next clash required character rather than getting a LT?

I know that would be bad for those people trying to get 5*, so it would need to be an option, but it would allow people to specifically build their 4* roster in a manner where they could predict the result and also where it could help sustain their participation in clash.

So, how terrible an idea is this?

Top 10 pve also gives guaranteed specific 4* covers.

I’ve never found covers to be the bottle neck to getting useable 4* characters. It’s the iso that’s the bottleneck.

Yes, because top 10 PVE is an acquisition path that EVERY player can take advantage of. YOUR bottleneck may be iso.

There are plenty of 3->4 users who wish their 4* issues were iso-related and not cover-related.

Even if we agree that ISO is the real bottle neck . . . it can’t be an issue until you have the covers required to spend that ISO. Like I said, I’m in the 3*-4* transition and am noticing that I have no idea when my next cover for something might show up. I’m only now starting to keep less-used 4* because I realize that one of my most direct routes to a RNG 4* is by winning that DDQ every four days. the 3* DDQ has me rostering (and champing) 3* that would otherwise be useless (I’m looking at you Colossus) and I can anticipate when a particular 3* is coming up so I can decide if I want to throw ISO at them, get the extra cover and then get the LT.

There isn’t that recourse for 4*. Finishing 10 in either PvE or PvP is a huge effort and something that (IMO) is hard to do as a 3-4 transitioner. But I can play crafty, burn boosts and do a some soft leveling to make my 1/1/1 quake win a match. Getting 4s is hard at my point in the game, getting ones that are “useful” is even more difficult. I literally have one champed 4 (IMHB) and I got them there by burning 240 CP to get two covers because I had no idea when they would show up in RNG. Having a way, through more and better play, to get the option of specific 4* covers at a trickle slower than 3* would be a welcome change that wouldn’t upset the other functions of the game.

Then I will start complaining about the low amount of ISO in the game.