There are some discussion on scaling in the Jug Heroic thread, and this post from Phantron got me thinking.
So i decided to take a look at the roster of the top 10 in my bracket, to see how good their roster is. For simplicity sake, i will only mentioned their levels for Lthor, Hulk and Falcon (the only 3* in the Jugs event). I understand that levels mean less than the covers (i.e. its more impt to have falcon at 5 blue, than to have him at lvl 120), but as there may be too much data to type out, i will use their levels as proxy of the covers instead.
#1 Aythem, 67k, Lthor (153), Hulk (55), Falcon (165)
#2 Jon65, 67k, Lthor (166), Hulk (95), Falcon (111)
#3 LoreNYC, 65k, Lthor (166), Hulk (166), Falcon (166)
#4 Flume, 65k, Lthor (166), Hulk (111), Falcon (95)
#5 Ghast, 65k, Lthor (166), Hulk (166), Falcon (166)
#6 atomzed, 64k, Lthor (166), Hulk (166), Falcon (74)
#7 Andreyophanes, 64k, Lthor (53), Hulk (78), Falcon (66)
#8 Cardo5150, 64k, Lthor (166), Hulk (166), Falcon (64)
#9 Kaito Ngai, 64k, Lthor (66), Hulk (153), Falcon (115)
#10 SciKop, 64k, Lthor (40), Hulk (N.A.), Falcon (N.A.)
Observations
- The PVE event does balance out the difference in roster strength, enabling new players to be able to ‘compete’ for pve. A key case in point is SciKop, who has only 1 green Lthor (which i assume he gotten from the progression reward), no Hulk, no Falcon. In fact, his max level character is a max IM35! His scaling must be very, very low, but kudos to him to be able to grind to a 10th spot with such a limited roster. Granted, there’s no way to know how many health packs he has spend… but it is impossible to discuss this if we factor in health packs and boosts
Another thing that was complained about was that the number 21th player is getting the same cover as 150th player. So I wanted to compare this with the typical PVP reward structure.
3 covers - Top 1% in Jugs PVE - Top 1% in PVP
2 covers - Top 2% in Jugs PVE - Top 5% in PVP
1 cover - Top 15% in Jugs PVE - Top 20% in PVP
Observations
- In terms of percentage, it seems that the numbers are very similar. The top 1% continue to get 3 covers, but the % seems to be more stringent for PVE, with the players needing to get into the higher percentile to qualify for the covers. However that the absolute numbers of people getting the covers is greater in PVE, because the bracket size is bigger.
So in summary, it does seems like the PVE is ‘working as intended’, as it allows people with poorer rosters to compete for covers. Veteran players have it tougher, because of having to deal with tougher scaling. In terms of reward structure, the % are comparable.
One suggestion would be to change the PVE reward structure to Top 1%/ 5%/ 15% for the reward of 3/2/1 covers respectively. Yes, i know that D3 has tried to differentiate the different tiers by having HP and ISO rewards… but really, people are only interested in the covers. Making it top 5% for the 2 cover rewards will make it more of an achievement when they are in top 50, instead of the current structure of top 50 being the same as top 150.