This is targeted at fellow completionists, and assuming you’ve got most if not all of the 4* tier champed:
I don’t think you can be a total completionist and ignorant of the current meta, as without certain 5*s your resource production will slow down too much and some of the below will be less relevant. So suffice it to say, getting a 5/5/x Kitty followed by a 5/x/x Hawkeye and a 5/5/x Okoye and 5/x/x Thor need to be near the top of the list of “need to haves” before even thinking about spending CP on other stuff. This means hoarding until special vaults give you a shot at one of them (shargeting as well) and then hoarding again until the next special vault comes along. This process takes months, to say the least.
Now that I’m near the end of that journey (on my roster, all but Hawkeye fits the above), I often wonder which is better: pulling classics or pulling special vaults?
I found the answer for me relatively simple: where do I get the best return on CP? if I consider a cover I’ll have to save as unusable, I just need to calculate the CP cost per “usable” 5* cover for each vault and compare. It’s a simple matter of determining the total number of 5* covers in a vault, determining how many of those would be usable, and then backing into the CP cost per “usable” cover.
For example, comparing classic pulls to the current “Cinema Legends” vault:
- I count the number of classic 5* covers there are.
- From that, I subtract the number of 5*s covers that would get saved. That includes any color for classic characters I already have at 13 covers total, and any color on any other classic that is already at 5 covers.
- I divide 2) by 1) to get my “usable classic” 5* ratio, then multiply that by the 15% draw rate.
- I take the cost per pull and divide by 3).
I then do the same thing for the Cinema Legends vault.
For example:
The Classic Vault
Today as I write this, there are 117 classic covers (39 x 3).
I already have 6 of those characters at 13 covers and another 7 color covers at 5. So there are 117 - 3 x 6 - 7 = 92 usable.
92 / 117 x 15% = 11.8%
20 CP / 11.8% = 170 CP per usable cover
The Cinema Legends Vault
9 possible covers
I have none of those characters at 13 but I have 5 in Iron Man’s red so my usable covers are 9 - 1 = 8
8 / 9 x 15% = 13.3%
25 CP / 13.3% = 188 CP per usable cover
So for me, trying to maximize my resources, it looks like I’ll still get more value right now pulling from Classics. But this ignores one key thing: 4* feeders. Some 5s don’t have them, and others do but even with the feeders it won’t be enough to get them to 13 covers (at least not without a dupe champ feeder). So we adjust: I consider all the shards I have and will get on the way to 370 for each 4 * feeder and update as if each 5 already had all those shards:
The Classic Vault
117 classic covers (39 x 3).
I already have 6 of those characters at 13 covers, but another 15 can be finished through feeders. Aside from those at 13, I won’t have any other color covers at 5. So there are 117 - 3 x 21 - 0 = 54 needed.
54 / 117 x 15% = 6.9%
20 CP / 6.9% = 289 CP per needed cover
The Cinema Legends Vault
9 possible covers
Only Iron Man gets to 13 covers with his feeder, so my needed covers are 9 - 3 = 6
6 / 9 x 15% = 10.0%
25 CP / 10.0% = 250 CP per needed cover
So what at first looked like a bad deal, now looks like a good value. Now, with 97 4* characters, it might be a bit premature to count all those champ levels. But hopefully this at least gives you an idea of one framework you can use to think about where to spend your hard-earned CP, if you’re anywhere in the same boat as me. And consider the typical Latest Legends vault, where you have none of the characters at 13 covers or with 5 in any color (and none have feeders): 25 CP / 15.0% = 167 CP per needed cover. A relative steal!