There have been 15 or so iterations of the 4DDQ node now and most people will agree that the target audience is the upper level players and its purpose seems to be access to 5 characters more so than leveling their existing 4s.
I am not proposing any changes to this (referred to as day 5 below), rather an addition to the nodes on the other 4 days that do not have the 4 DDQ pin active.
My proposal is a 4 day quest (1 node a day) that targets people with 3* rosters a chance to earn an additional cover for the character that will be featured in the Day 5 fight. The cover reward would be given out as the Day 4 reward if the person has finished each pin from Days 1-4.
The color for the cover reward would be up to the devs (sure we would love to be able to pick our color).
To keep these rewards focused on the 3* players that need them and to keep with the DDQ mentality for the rewards, I’d suggest something like the following (each match is a 3 on 3 match)
Day 1 - Required character is the 4* that will be given out on day 4. Simple match, rewards iso for the day.
Day 2 - Unlocks if Day 1 was completed. A little harder match, requires a line-up consisting of 3 lvl 120 3* characters. Rewards iso.
Day 3 - Unlocks if Day 2 was completed. Harder match, requires a line-up consisting of 3 lvl 140 3* characters. Rewards iso.
Day 4 - Unlocks if Day 3 was completed. Harder match, requires a line-up consisting of 3 lvl 166 3* characters. Rewards the 4* character.
Day 5 -Keep keeping them hard.
The guidelines for requirements that I put above really are so the devs can control the 4* cover dilution. I understand they don’t want everyone to get them and what I have proposed seems like a way to get the covers flowing (1 every 5 days) to those that need them.
Sure, this would require new matches to be made up, but honestly if you give us one set of matches, you’ll have at least a couple of months before we start complaining about the lack of variety.
Please take this in consideration as a way to start earning more 4* covers.