Hi everyone,
I’d like to have a discussion about what the issues with the current 5* distribution system are, and potential alternatives or solutions. I checked the first 7 or so pages of General and didn’t see any discussions about it, so I figured I’d make a new one.
So, what are people’s opinions?
Personally, I think that basing endgame progression on a distribution system that’s entirely determined by luck is a pretty poor idea. Here are some alternatives to start the chat going:
-They could make a small vault of around 20 4/5* covers that resets every day. Save up 20 tokens and guarantee yourself 2 5*s!
-They could increase your chance of drawing a 5* every time you don’t. 10% would act as a base. Oh, you didn’t draw a 5* in your first 10 tokens? Well that’s OK, at least the chance at a 5* has been increasing by 2% each time you didn’t draw one, so after 10 missed draws you have a 30% chance. Draw 10 more bad draws? Now you’re at a 50% chance to draw a 5*. Oh good, you finally drew one! Back to 10% to start again.
-How about spending 150-200 command points for a random 5*?
-Legendary tokens could give no 5s, but every time you open one you get a 5 point. Get 10 5* points and you can draw a random 5* token.
-You could trade in a certain number of Legendary Tokens for a guaranteed random 5* cover. It would be some number slightly less than 10 Legendary tokens to account for the 9 4* covers you’re giving up.
Some of these options could even come with an on/off button for drawing 5*s to help anyone that’s not ready to start getting them yet.
In my opinion, they don’t need to increase the rate of 5* distribution, they just need to make that distribution more certain. They need to make it so that your time and effort assures some sort of progress towards your goal, instead of allowing some players to be entirely left behind because of bad luck, despite great effort.
What does the community think?