I appreciate all the feedback and criticism. Obviously, this isn’t an issue that I think we all can reach a consensus on but I believe this discussion will be helpful to illustrate the differing viewpoints on the current state of PvP and what players at different stages of progress in the game want (at least among active members of the forum. I think it goes without saying that we don’t speak for the entire player base.)
First, I will try to answer some of the questions and comments that were posed in regards to my original post:
Weren’t Carnage and Medusa, pre-nerf Gambit, Peggy Carter and such defensive teams and characters? Yes, without question. My apologies for the oversight.
I don’t think Kitty/Grocket revolutionized the PvP meta.
I think my lack of explanation in my original post drew out this criticism so I feel it best to clarify what I meant. I did not intend for it to mean that they were the first effective defensive team (although I can see why people might have interpreted it this way. My apologies.) but rather that they presented a viable alternative to the established meta of Okoye/Thor.
Occasionally when a meta transitions we run across some overlap as people still do not have the covers for the new meta character/team and the old meta still has enough strength to delay its eventual obsolescence. But it seems clear to me by the sheer number of players running both teams that there is a rough state of parity between Kitty/Grocket and Okoye/Thor and as far as I can remember, this is a first in the 5* realm. Sure, I guess you could make the argument that in the Age of Gambit you could run either Gambit/Black Bolt or Gambit/Thor but this is an instance of having four distinct characters sitting atop the meta.
Okoye/Thor offers great offensive power and speed but little in terms of deterrence while, on the other hand, Kitty/Grocket also has great offensive power but sacrifices speed a bit (although this can depend on the event as they can be quite fast in PvP events where the 3*/4* required character generates special tiles) but in exchange offers a greater deterrent effect.
If Okoye/Thor were truly the superior choice, as some may argue, it fails to explain why many players, even those who have a viable Okoye/Thor team, choose to run a Kitty/Grocket team in PvP.
Aren’t Okoye/Thor a counter to Kitty/Grocket? This largely depends on the build your running. If you are running a team with Okoye doing most of the tanking, which I will call Okoye/Thor Deluxe, then yes you could argue that they are a counter, although to be honest that team can beat just about any team, regardless of champ levels with the exception of those using a high enough Bishop and 5* partner (JJ seems to be a popular choice).
But the less tanking Okoye does, the more risky the proposition becomes since Thor will take damage. We have to keep in mind that not every player is running an Okoye/Thor Deluxe team. But I won’t disagree that with some luck, Kitty/Grocket is still beatable even if you aren’t running the Deluxe version.
Criticism of Counter Character Analysis
Having given it some thought, I do think some of the criticism I received over my initial analysis were valid, specifically including 5* Black Widow as a viable counter for Bishop. Her passive only stuns for 1 turn and is random. This might work for low-leveled Bishop teams but for the most part I agree it’s too random and doesn’t do enough to be considered viable.
Also, the failure to include God Emperor Doom as Kitty/Grocket counter was a glaring oversight on my part. Perhaps my own distaste for having to sacrifice Doom for it to work caused me to forget but nonetheless it is a strategy that can work and should be included.
Finally, it seems a high level 5* Black Panther is also another way to successfully deal with Bishop, so I will include him as potential counter
I also believe it would be beneficial to clarify the grading system:
*Great: a character or team combo that counters the targeted mechanic (what some may call a “true counter” ) or is able to overwhelm the mechanic (what I shall call the “the hegemon” for lack of a better term) and the player feels absolutely confident in their chance of success and has no serious drawbacks
*Good: a character or team combo that counters the targeted mechanic (what some may call a “true counter” ) or is able to overwhelm the mechanic (what I shall call the “the hegemon” for lack of a better term) and the player feels confident in their chance of success but the character has some drawbacks (lack of offensive or defensive presence, slows down match speed, etc)
*OK: a character or team combo that offers ways to counter the targeted mechanic but not without a certain level of risk or at a high cost (e: having to sacrifice a character) . Generally, the player would prefer to avoid using this method repeatedly because of high cost/risk.
*Poor: a character or team combo that offers a way to counter the targeted mechanic but the risk for failure is high and luck plays a significant factor in being able to successfully counter the targeted mechanic.
Viable Kitty/Grocket Counters
Great: Okoye/Thor Deluxe**
Good: Black Suit Spider-man, Bishop
Ok: Sabertooth, 5* Daredevil, God Emperor Doom, Standard Okoye/Thor team
Poor: 4* Thanos
**a Okoye/Thor team that has Okoye tanking all of her colors.
Viable Bishop Counters
Great: N/A
Good: Silver Surfer
Ok: Bishop, 5* Black Panther**
Poor counter: 5* Doctor Octopus
According to a dev on discord, Bishop was designed to be a counter for 4*Grocket/America
Noted. Although it has also been reported that the dev team does not currently have any plans to redesign Bishop.
There are actually one or two more points that were brought up but they tie into the discussion at hand so I will save them for later.
Closing the gap between the 4* tier and 5* tier
A lot of the complaints against the Kitty/Gritty/Bishop meta is that the strongest PvP team is composed of two 4* characters. The thinking behind this complaint is that the best teams should be comprised of 5*s due to their rarity and being a tier above.
However, this is not a new phenomenon. Interactions between characters of different tiers has been a thing since the earliest days of the game. Back in the day when the Punisher was considered a strong character, his best partner was 2* Black Widow since she was able to double dip from his strikes. Before the arrival of 4* Jean Grey, 4* Hulkbuster’s best partner was 3* Iron Fist. 5* Hawkeye pairs best with 4* Coulson, and so on.
Ideally, there should be some overlap between neighboring tiers to make entering the next tier more accessible. For quite awhile, there were a few forum members who would complain that 4* were meaningless. I wonder if they ever thought to wonder what a “meaningful” 4* would be. If the dev team has no plans to release 6* characters and the vast majority of the player base is somewhere between the 3* and 4* tier, it would make sense for the dev team to focus on providing them with ways to better negotiate PvP.
It’s notable that the dev team released three 4* characters within the span of 6-7 months to deal with 4* Grocket’s strike tiles, all of which deal with the strikes tile with passive abilities. In contrast, the 5* tier got two characters that could potentially deal with Grocket’s strike tiles during the same period, but one you have to sacrifice in order to remove the tiles and the other takes 9 AP to replace 4 of the strike tiles and is in a color that you will have to compete against the AI to collect if Kitty is on the team.
The most interesting abilities more often than not seem to go to the 4* tier simply because that is where the majority of the player base is.
4*/5* teams are good for the game
If the goal is to expand top tier play and to help bridge the gap between the 4* and 5* tiers, then allowing for these sorts of teams to exists is essential. Not everyone is capable of keeping pace with the 5* release schedule. In fact, the problem of token dilution also makes it difficult for the vast majority of the player base to keep up with the 4* release schedule, too. But setting that issue aside for the moment, it does make sense to cultivate this dynamic for the time being.
It gives players who have one foot in the 5* realm a chance to participate in PvP and with bonus heroes, gives them something to work towards. There are quite a number of solid 4*/5* pairings, some that can even be used competitively in PVP:
Grocket/Kitty
Bishop/Jessica Jones
Valkyrie/Kitty
Gamora/Daredevil
Coulson/Hawkeye
Iceman/Daredevil
Deadpool/Okoye
Carnage/Kitty
And I’m sure there are more.
Now what seems to bother some members is the potential of such pairings to reach the highest level of the PvP meta. While I understand their thinking on the issue, if it provides a greater variety in the PvP meta and allows more players to have the opportunity to enjoy the PvP experience than I am for it.
Nerfs are not the answer
The more I think about the current PvP situation, the more I feel the call for nerfs is a bit short-sighted. Admittedly, my interests are more in the game moving away from the “one meta to rule them all” to a more diversified PvP experience. I think the meta would be far more interesting if it weren’t possible for one team to be able to beat all variations of teams in the game. So where some may look upon Bishop as a broken character, I see potential. With a few more characters in both the 4* and 5* tiers that effectively deal with the stun mechanic , I think the frustration that a certain section of the player base is currently feeling will be alleviated. And despite the lack of fanfare, Silver Surfer is a perfectly legitimate counter, albeit lackluster. I have even seen some players using Black Panther as a counter, although I haven’t completely grasped the strategy of it just yet.
There is a reason that the best stun abilities are in the 4* tier. It provides the player with a means of control and thus can be used by a transitioning player as a tool to overcome stronger opponent teams. I see Bishop playing a crucial role of keeping the 5* tier in check. If the dev team were to ever release another Gambit-like character, Bishop would be play a crucial role in helping those players who were unable to acquire said character (as long as they didn’t give such a character stun counter-measures).
Buffs and Counters
I think one point we can all agree on is that there is a dearth of effective counters for Bishop. And while I do think Silver Surfer is a legitimate counter, I understand the reluctance of some forum members to embrace him. For a long time the forum community has been asking for the classic 5* characters to get a general maintenance buff to help them stay viable in PvP and I think a good buff for Silver Surfer with a special vault would go a long way to help build good will with the community. And just as Kitty/Grocket received three 4* characters and two 5* characters with counter mechanics, I think it would help if the dev team did a similar approach for the current Bishop issue.
There’s actually a bit more I would like to say on the subject but the hour grows late and I am afraid I have already said too much so I will leave it here for now.