Okay we all know that Alliances are here to stay. Infact D3/Demiurge even said in their article series that they believe that Alliances are their best bet to keep players “sticky” and that they feel that more players will stay in the game because of them then that will leave.
What we keep seeing here is that the individual player keep feeling as if they are being left out in the cold and truthfully?
You are there isnt anyway around that you are no longer the Devs first priority.
Now please keep in mind this doesn’t mean they dont care about your business and that you arent a priority at all. ( they’d be stupid to not care at all)
But generally its been proven that adding a social aspect to a game tends to keep players longer and according to their metrics alliances are apparently working.
Now comes into the problem of people feeling that they don’t want to be in a competitive Alliance and still get competitive rewards.
This problem isn’t new at all,in-fact it’s something that exists in just about every game that has competition and that involves Alliances/clans/guilds ect.
It boils down that same thing it does with just about every game with a competitive guild system.
Do you want to try play competitively with your personal friends or do you have a more competitive nature then they do and would be better served by joining up with like minded people?
There is nothing inherently wrong with that, it’s just how life works in competitive environments.
Loyalty is always a strange thing that makes people think about or do things they would never have before so it’s completely understandable how someone might feel that if they were to play a game with others that they are somehow slighting those around them, When a game isn’t your personal life and doesn’t need to be.
Being the top in/of anything takes work this is no exception.
What I do give the developers huge credit for is finding,creating, and managing a system that allows people of all skill levels and most playstyles in this game to still be competitive.
That is no small feat! And frankly one I do not envy them being in even if I envy the fact that they have mostly accomplished it.
It has had the side benefit of creating a situation to which players believe that they should always be able to compete at the highest levels and obtain all the best rewards in the game regardless of how much effort they wish to put into it.
Unfortunately as with much of life this just isn’t the case. If you want to have everything that someone or something has to offer you are very likely going to have to jump through some sort of hoops for it.
This game in that regard is no different.
I’m not saying that anyone who complains is a casual dirty scrub or needs to L2P, just that you need to figure out what your priorities are and be happy with what you can achieve within the scope of them is all.
Now to get into the original reason/thought I had to even make this thread.
A common complaint is that Alliances have had the 3rd 3* cover from the top 5 personal rewards allocated to the top 100 alliances.
It is also commonly known that the 4* covers from 1st place rewards are more or less just a trophy rather then a functional addition to anyone’s teams.
I had began to wonder what if that was changed back to having that cover for the top 5 individuals for their brackets and then the 1st place could be changed to give some mix of Iso/HP while moving the 4* cover to the Top 100 Alliances?
How much of a stir do you think this would cause?
How long do you think it would be before people would then cry about not being able to obtain the 4*'s that most people never plan to use anyway?
Anyhow I am just a wacked out crazed Ferret so take my ramblings as you will and feel free to post your thoughts and comments below ![]()