I am looking at the next set of boosted characters & once again I don’t seem to be at much of an advantaged with these picks. It might actually be a very tough last week or so of the season on my side of things as I will be able to level one good boosted ![]()
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character but won’t be able to form a truly good pair.
The new MMR reality will match my team against other ![]()
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rosters, many of which will have some better boosted characters. As usual, since I won’t have the better character pair of the week, I will be an easier prey than those around me & will get hit by players that barely have points in the event with retaliation almost inexistent in terms of value but still will get only matched against similar teams rather than easier one to give me a break.
Now, I don’t mind getting hit by more powerful teams than mine. After all, that’s the jungle’s law & I am good with it. As a ![]()
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roster, I fought through it, got better & stronger to get ahead of the pack, to get an edge over the average player pool.
Recently, this advantage has been erased by the new MMR. What advantage do I still have? Weekly boosted characters? That’s a random thing that is there one week & gone the next. I am not too bad off to be honest since I am a character hoarder & have most of them so I usually am able to find one character to build my week’s strategy around. The thing is though that not all of them are usable even once boosted or not levelled up properly which leaves me in a not so good situation depending on the weekly picks.
So what did my 9 months of efforts playing this game amount to then if I don’t have an edge over the average MPQ player which are now isolated from my circle of possible match making & still stuck trying to fight more established ![]()
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rosters than mine? An endless struggle seems to be the answer to that. I was keen on fighting my way up & I did but should I not now reap the benefits of all those hours of building up my roster? I got hit countless times by maxed ![]()
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teams over the many months outside of the transitioned land & survived it. Why can’t I be the aggressor now that I am a stronger beast in the jungle?
From the word go in every single event, I need to fight against other ![]()
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rosters never to find any ![]()
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ones to get some type of a decent push, especially at the beginning of events. Usually, after using my health packs, I will stand around the 200 points mark and then over the course of the event I will get hit randomly here & there while going up either all the way to the end or until I shield. Even during my shield hops I seem to be targeted a lot more than I used to. Don’t get me wrong, I still manage some good scores but it is much harder & time consuming than it used to be. Heck, I feel like while I was a maxed ![]()
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roster it was easier for me to hit the 500 mark than it is now. Granted, then I could not go much higher than that & now I eventually reach the 700 – 800 mark but still, why is this such a struggle?
Right now my time spent on this game seems to amount to not much at all as I still get hit by ![]()
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rosters but can’t hit ![]()
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ones anymore. The jungle is not an actual food chain anymore but some type of fake divisions or enclosures in which we all get thrown in to fight within that smaller pool of similar foes that are in our time slice. It is not survival of the fittest anymore, just a big bloody fight to the death between somewhat equal foes.
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rosters isolated between themselves as well? Surely a few of them should pop on my radar once in a while because they have the boosted ![]()
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characters that week or did better than most at their level? I do see some boosted ![]()
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teams here & there but not enough to make this thing sustainable in my opinion. The problem here is that fighting intensely like this for entire events one after the other without a break while doing some initial climbing becomes really heavy.
Now, this is not a rage quitting post or anything. I am addicted to this game & still very much enjoy it overall so I will carry on playing it but I am trying to understand the inner workings of this new system that does not seem like a sustainable environment to me.
I’d actually like to hear from the ![]()
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rosters out there on how the PvP experience is at that level since the MMR changes? Maybe that would help me understand what was the targeted objective in introducing such a system…
EDIT: For reference & to put this into context I’ve been playing for just over 250 days so I joined sometime before Season VII & made my ![]()
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transition before Season XII.