Given we now have a tangle of healing options in the game (True Healing™, not True Healing™ (aka. boost of health), post-game healing and sporadic use of health abilities in game), it’s time to look at something more consistent and justifiable.
So, let’s talk about durability. In Marvel, it’s described as “the ability to resist or recover from bodily injury” and in MPQ, this translates to character healing.
By looking at the Marvel Power Ratings we can give ratings to all of our characters (the higher, the better) and here they are:
- 7 – Hulk and Juggernaut at the top level are considered “virtually indestructible” and should heal quickly.
- 6 – The “superhuman” healing Ares, Captain Marvel, Colossus, Doctor Doom, Iron Man, Invisible Woman, Loki, Ragnarok, Sentry, She-Hulk, Thor and Venom should also have a fast healing level.
- 4 – The “regenerative” Beast, Daken, Deadpool and Wolverine, should have a moderately fast heal.
- 3 – Black Panther, Black Widow, Bullseye, Captain America, Moonstone, Psylocke and Spider-Man have “enhanced” levels.
- 2 – Daredevil, Falcon, Hawkeye, Hood, Human Torch, Magneto, Nick Fury, Punisher, Storm and Yelena Belova have “normal” levels.
To clarify and simplify how healing is handled across the game, as a baseline, each character should automatically receive their associated level of healing both in game (as yellow bar temporary resistance) and post-game healing (recovery) – perhaps as a percentage value of the original and the higher the tier, the faster the rate.
More specifically, there 5 tiers in current use and each should be suitably set, for example:
- 7 – 5% of health each turn in game and the fastest rate of post game healing.
- 6 – 4% of health each turn in game and the 2nd fastest rate of post game healing.
- 4 – 2% of health each turn in game and the 4th fastest rate of post game healing.
- 3 – 1% of health each turn in game and the 5th fastest rate of post game healing.
- 2 – 0% of health each turn in game and the 6th fastest rate of post game healing.
These are illustrative numbers meant to represent a tiered approach only - I do not know the exact figures (they are likely to be a little lower). Character health levels may also need moderate adjustments to ensure no one became too powerful.
The values would be shown on the character screen via the roster, in the area where the colour damage is displayed (eg. a shield for in game resistance and a small red cross for post-game healing).
As an example, at the end of each turn in game Hulk earns the highest rate of yellow bar healing automatically (no player intervention – the numbers just increase like a “boost of health” ability being used) and also heals the fastest post-game. In a similar fashion, Daken regenerates automatically in game at the 4th highest rate and similar post game.
This would replace all characters healing abilities in the game.
[Extracted from here].