Ultimate Spider-Man made me really want a hulking, fire demon-like Goblin. But there’s the side of me that craves a Glider-riding bomb-chucker that giggles at your demise.
So here is my take on Classic Goblin
Green Goblin - Norman Osborne
9250 HPs
10 AP.
Razor Bats. Norman’s arsenal of sharp toys cut through air and enemy alike. Deal GSBW like 1x2 cubes
damage of 4 volleys at max level. Deal 300 damage plus environmental. If they destroy a pumpkin bomb, deal an additional 500 damage per and gain AP.
8 AP.
Pumpkin Bomb
Norman’s standby are shapecharged pumpkin grenades that detonate on impact. At max level, place 3 1-turn countdown tiles that deal 400 damage per and destroy 3x3 tiles.
9 AP
Noxious Gas
It takes a special kind of sociopath to enjoy a green skin tan. And he wants to share that joy with you!
Place up to *** Doom-like
tiles that deal 250 damage per turn. *** equals 3 plus the number of pumpkin bombs on the board.
As always, beat up, edit, suggest. Let’s stir the pot and get Demiurge thinking.
Making one change here
Razor Bats. Norman’s arsenal of sharp toys cut through air and enemy alike. Cuts a 4 (bigger based on covers, max could be a pumpkin silhouette) tile diagonal razor swath destroying tiles and dealing damage of 4 volleys at max level. Deal 300 damage plus environmental. If they destroy a pumpkin bomb, deal an additional 500 damage per and gain AP.
Nice design concept. As he has a some of his toys tend to backfire on him, there should be a negative in there somewhere.
Where the O’s are the bats. It’d generate cascades and do a lot of board shakeup. And if you get to target with them, you have the potential to really shake up the board. That’s Classic Goblin’s strength. He’s not outright powerful. But he foils plans, destroys the environment constantly, and has a lot of toys. He’s a thinker; just not a rational one.