It’s rant time.
So I woke up this morning and checked my Facebook feed to see that they decided to introduce a new character. Really??? ANOTHER new character?! Don’t get me wrong, I like that the game has more variety and that since I’ve started, they’ve moved toward that however, it’s making things for new players like me impossible.
I already went through in another thread how much exactly it costs to transition to a three star roster and how long it will take. That time frame and the cost is already unreasonable on D3P/Demiurge’s part. I’ve since realized I missed about 3-4 free packs and about 400 HP in rewards if you’re good but at most that will add about 1 extra 3* to your roster every month (being generous considering the horrendous 3* pack drop rate of course).
As I also explained previously, they’re full on deluded about how much most people should/will pay to be competitive in this game and adding new characters surreptitiously increases the bar for entry into consistent top 100 finishes in PvP even though in general, PvE is well balanced for even newer players. And changing MMR back didn’t really change things much as I still hit the “too high for me” characters wall at around 535 points in the last event.
So what is so wrong with only getting 20 new 3*s covers a month if you’re spending a reasonable amount on this game ($20 a month really isn’t all that reasonable, see my previous posts for reference) and playing more than an average player has time for?
__Level scaling is done all wrong __
As an example, I recently tried to level my Spider-Man to be a tank for purple and team-up tiles for MNMags and CStorm. Even though Spider-Man and MNMags both have purple as their second best color, I had to level him to 103 to get his purple damage to equal MNMags’ 94 purple and had to level him to 106 to get him to 30 team-up damage, the norm for all level 94s.
Why should I have to over-level a 3* by at least 10% to get him to equal match damage as a fully leveled 2*? Is it to offset the higher damage of 3* abilities?
New 3s covers come it at level 40 and new 4s at level 70 which is bad enough cause they’re not useful at all at these levels and with one cover but even with more covers…
___It takes a long time for a 3 to be useful___*
My Black Panther is currently at level 91 as a 2/4/1 cause that’s the covers I’ve been able to get. With only one cover, Rage of the Panther is exactly equal to the damage of a 4 cover/level 94 Ares rampage but it costs 2AP more, doesn’t have the upside of extra damage below 25% health and gives away AP to the opponent.
I would say to make it about equal, you’d have to have 3 black BP covers to make it even equal to a 2* at equal level. LThor is in the same boat with Call the Storm. And in general, there is no character that breaks the inequality mold except the inexplicable gap between 2* and 3* Cap’s Star Spangled Avenger.
How long will it take me to get those 2 extra BP black covers? Based on earning about 20 3* covers a month and needing approximately 300 3* covers fpr 28 3* characters right now (with new characters constantly upping that total) it should be about 3-4 months before BP is really as useful as my 2* Ares. That’s pretty bad.
I mean, as another spot example, my Mystique now has an above average for the time frame 5 covers and is 4/1/0 right now. Besides needing her for essential nodes in PVE and her being shoved down my throat in PVP, she is completely useless since all she does right now is put a crappy countdown on the board with a one turn stun and get rid of the three colors I use most in a good 2* roster: green, yellow and red.
Actually, worse than useless to be honest because she’s taking up a roster slot I paid 550 HP to get which leads me to the inescapable conclusion that…
There are so many useless/poorly designed characters in this game
Mystique is a great example of how bad a character can be. What’s worse is that D3P/Demiurge made it harder to get good characters like Patch through pack rotation and 3* dilution to get this terrible character.
She’s SO much worse than oBW… SOOOO much worse it’s hard to explain. Her purple power can at most net you 8 turns worth of AP. Even if the countdown doesn’t get matched away or used up with her black (which is the only thing that makes Mystique playable at all), in order for her power to net you equal AP to oBW’s 3 cover purple, your opponent would have to average 1.5 matches per turn for 6 of the 8 turns.
Not to mention that Mystique’s powers are in complete conflict with each other and the only way to get maximum value out of her is to be at a 5/5/5 build because without 5 purple, you steal colors you don’t need if you use her blue and without 5 in black you’re just taking the colors you need away from what is proven to be the three essential colors for damage dealing in most 3* characters - red, yellow, and green.
The forum’s quarterly rankings will point out other examples of characters poorly designed (none worse than Invisible Woman considering she’s a 4*) but them introducing 3s that don’t even compete with equivalent 2s except for the fact that they can level above 94 points to either gross oversight or incomprehensible greed on the part of the design team.
I would say the only exception to this is Blade’s green which is a little overpowered IMHO as I learned in the recent PvE nodes where he was included but considering his other abilities are pretty underpowered, it’s probably OK.
This can be fixed
So as to not seem completely useless, I’d like to suggest that there are ways to fix this. Most people aren’t going to like them because it’ll dilute value for people who played a long time or who extremely overpaid on 10/42 packs but I think it’s the only way to keep the 2>3* transition players playing now and grow the player base long term.
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Rescale leveling so that 3* level 94 = 2* level 94 at least in terms of match damage.
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Double the drop rate for 3s from 16% to 32% in the packs that are event specific. Right now you’re paying about a 50% markup for those packs just to increase the odds of getting a 3 from about 16% to 21%. Either that or make the daily deal packs that are event specific cost 130 HP in line with the 3*+ pack odds.
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Guarantee at least a 4* and 4 3s in the 42 pack and guarantee at least 2 3s in the 10 pack. Considering how much worse of a discount you get versus buying the daily pack, this should be the offset in odds.
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Short of redesigning every character myself as a suggestion, I’ll just say blanketly that many characters need to be redesigned to make them as powerful as LCap, LThor, X-Force and Patch from a damage dealing perspective but in colors other than Red, Yellow and Green. Stop introducing new characters which are essentially support characters and start doing better. A good place to start would be characters like Mystique, Psylocke, She Hulk and IM40.
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As has been suggested by others here, create a wild card cover reward for PVP and PVE. Don’t just give out certain colors, let people choose what they need.
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The most revolutionary idea I can suggest would be to make redundant 2* covers more useful by creating a sort of trade in system. Buying the daily pack is a constant disappointment. Having an 84% chance daily of turning 100HP into 250 Iso is almost an insult. As an alternative, create a system where you can trade multiple 2* covers in for a random 3* cover.
Considering the pack odds of 84% of getting a 2*, the trade in ratio would be strictly 5.25 2* for one random 3*. However, taking into account being able to win 2* covers in PVP nodes and accounting for how much people have invested in this game and the premium you’re asking for in pack deals, I’ll say it should be 13 2s for 1 random 3. This would mean that a fully covered 2* is worth a lousy single 3* cover at random which I think is more than fair.
To summarize, I have a lot of complaints about playing this game but would like to make it better. Thanks for reading everyone, had to get that off my chest.