So I have this idea right…PvE is a crazy grind if you want the top prizes. We’re talking about 4-5 hours per day of just grinding nodes to dust. What if we switched it to an event currency type of system, where you get to choose what you win from the event?
Say the PvE is The Hunt. Missions don’t award points, but instead award Green ISO (since you know, the Hulk). Players use this Green ISO to “buy” prizes from a pool of items. Something like this:
1,000,000 Green ISO: 1 Ant Man Cover (your choice of color) {4 Available}
500,000 Green ISO: 1 Roster Slot {1 Available}
100,000 Green ISO: 1 Iron Fist Cover (your choice of color) {3 Available}
50,000 Green ISO: 100 Hero Points {6 Available}
30,000 Green ISO: 1 Event Token {6 Available}
10,000 Green ISO: 5,000 ISO8 {5 Available}
5,000 Green ISO: 5 Health Packs {3 Available}
2,000 Green ISO: 1 2* Magneto Cover (your choice of color) {3 Available}
1,000 Green ISO: 3 +2 All Boosts {1 Available}
That about covers what is handed out via progression ladders and/or placement awards in any given PvE event, right? Then you simply do a little math, and set the possible amount of Green ISO players can earn if they grind each and every node to death to be just enough so that the crazy grinders can get EVERYTHING, and viola! Non-competitive PvE.
People that want to grind for hours on end to earn ALL possible prizes, can. People that want to put in a reasonable amount of effort for prizes they actually want while ignoring things they have no interest in, can. No leaderboards. No PvP masked as PvE. And no “refresh timers” are necessary, just set it so that enough Green ISO can be awarded if you play it enough, regardless of WHEN you play it.
You can even have an alliance progress bar with progressions culminating in an extra Ant Man cover if your alliance can bank enough Green ISO as a team throughout the course of the event.
So? Thoughts/Ideas/Suggestions?


