I’m a pretty consistent player. I play every event, start at the same time (2 hours late) and finish around 85-91% and I get a rare. I like this. There’s a lot of cool rares I really want.
Today I finished first in my bracket with a score of only 306. This is 2 losses and 18 missed bonus points. This is not a #1 finish.
This is the result of one or both of two things 1. No one of value wants to play this stupid event and / or 2. The bonuses are either unobtainable or too arduous to reach.
Because I love this game and the challenges of playing really great matches and working hard for my rare-- I’m going to make you an offer, D3:
I will forfeit my first place finish. You can take back my mythic – it was just another spider anyway and my pack, it was just a bunch of dupes; and in return you will promise to change tomorrow’s event to ANYTHING ELSE and never subject us to EC again.
I like how I can’t complete many of the secondary objectives because I don’t have the efficient kill spells in each color to wipe out the creatures I summon.
Winning games too “early” because of a 2/2 or 3/3 vampire/scion token is the stupidest, most dreary thing imaginable.
Totally fine with this event being taken out back for a beating so it can get some things right in the future. Fun idea, terrible implementation.
Yeah, almost all of my missed objectives were because I couldn’t kill my own creatures. Winning with 3/3 scion beatdown is pretty ridiculous, as is having to constantly replace my creatures so they don’t actually attack because I’m facing a deck that seems to lack any sort of removal or defense.
My problem with the event isn’t in just how large the number is for each secondary objective, it’s that the objectives don’t work with each other at all.
With the previous event, Finding the right Madness/Vampire or Spirit/Delirium cards to pair up was great. It offered very different strategies, plains walker, and deck combinations. With this event, you have a very high number of 2 different types of creatures, so you have to dedicate too much of your deck to them, and the matches take incredibly long amounts of time simply destroying your opponents creatures and your own creatures. That’s not what this game should be.
If you’re going to have 2 creature objectives, either make it so that we can get one or the other but not both, or give some degree of synergy (Even if it is 2 different creatures types with some overlap, such as Vampire and Ally, Human and Knight, Zombie and Shaman, etc. I’d love for those secondary creature types to matter at all).
I am in Gold and in any other event my score would have been in the 20-25 range which tells me that either people aren’t playing or it’s just too arduous to get objectives so people are quitting at progression.
I, for one, am digging all the people posting on the forums with low post counts recently.
So if you’re a lurker and haven’t signed up, feel free to create an account and voice your opinion.
As consumers, these boards are a powerful tool. (i.e. the Kiora fiasco)
But that aside, having ties with perfect scores dominate the scoreboard is a recent phenomenon(started last month?). I remember the first few iterations of terrors in the shadows, I could get top 5 after dropping 2 games.
I’ve never bothered with the Eldrazi objective, I don’t have 20 minutes to devote to a single match to earn 1 WHOLE POINT more at the risk of losing the match and then missing out on 5-6 points.
I honestly think the problem with secondary objectives boils down to the fact that we can only choose 10 cards. It’s hard to put enough control and utility cards in when having to throw in an adequate amount of [Vampires/Eldrazi/Werewolves/Madness/Delirium] cards too.
What if they actually let us build a 40 card deck? You know, since they take our 10 cards and Quadruple it anyway and shuffle it into a deck. What if we had the option to toggle a card to be included (1-4) times in our library, and then having less copies would allow us to insert a few extra cards in for variety and a chance to splash into those objectives.
A deck could look like this:
Card A4
Card B4
Card C4
Card D4
Card E4
Card F4 --Above 6 are your core cards/creatures/removal etc
Card G2
Card H2
Card I2
Card J2 --Next group is a few niche cards to hit objectives, but don’t need a ton of
Card K3
Card L3 --These could be good cards, but perhaps not needing the redundancy of your core cards
Card M1
Card N1 --These last few cards could be just oddball cards you want to try out with it, or extremely niche cards that you don’t ever want or need to have extra copies in your hands
Total is still 40 cards, but allows for some diversity and more creative construction. The above example would still fit on just two screenies, like the current 10 decks do. Decklists will TRULY become a work of art, and we won’t have nearly as many carbon-copy decks floating around out there.
Eh, sorry for running this topic-train off the rails Bken… perhaps this idea needs its own thread!
This is a terrible idea. Imagine the wailing and gnashing of teeth. Current drop rates and no trading/crafting would make the game totally inaccessible except to a few elite super-spenders. Not to mention most people have converted all their dupes.