or the anti Jamie Madrox scaling thread…
In order to try to understand PVE scaling a little better, I am going to recount a true story of 2 Players I know well. To protect their identities I am going to call them Player A & Player B… this will undoubtedly be a lengthy post, and I apologize in advance, but I am really curious about what insights members of this fora, who are far smarter than me (looking at you phantron, northern polarity & phaser hawk), might have into this prevalent issue.
Disclaimer: I am going to give way more information than I feel is necessary, just in case something I have added herein is helpful in determining what exactly is going on here…
PLAYER A:
- on day 270 in resupply
- roster size: 55 characters
- highest level character: 4

at level 200 (x2; xforce, 4hor) - number of maxed 3

characters: 10 - next highest 4

character: fury at level 166 - level average of top 3 characters: 188.67
- level average of top 15 characters: 167.4
- level average of entire roster: 101
- Season 12 PVP performance: averaged 951.91 points
- Season 12 PVE performance: average top 10 finish
PLAYER B:
- on day 165 in resupply
- roster size: 75 characters
- highest level character: 4

at level 192 (x2; xforce, 4hor) - number of maxed 3

characters: 5 - next highest 4

character: elektra at level 101 - level average of top 3 characters: 183.33
- level average of top 15 characters: 152.13
- level average of entire roster: 81.89
- Season 12 PVP performance: averaged 832.82
- Season 12 PVE performance: average top 5 finish
Players A & B have always had similar base scaling (within a couple of levels of each other). Which would make sense, especially if you buy into the “it’s the level of your top 3 characters that determine base scaling”, which seems to be a prevalent theory on the fora. Player A has an average of 188.67 and B averages 183.33.
All over the forums, there is speculation about what causes PVE scaling, and ways you can “fix” (lower) it, we have seen answers from CS and answers from the devs as to what factors into scaling, but these answers seemingly contradict each other at times. Thinking that they somehow could have an effect on their scaling, Player B decided (after season 12) to try to lower their mmr by essentially tanking PVE’s; using a roster of characters no higher than level 110, and playing as long as they could until they were scaled out of a node.
So these 2 players played through the first 2 PVE’s this season, and their results are as follow:
Thick as Thieves:
Player A: 110,000 points - top 10
Player B: 70,000 points - top 100
Prodigal Son:
Player A: 130,000 points - top 10
Player B: 80,000 points - top 100
We are currently in the 3rd PVE and Player B, after seeing no relief on his scaling after 2 PVE’s, and tired of the node scaling well above their roster level, contacted Player A about what levels they were seeing:
Meet Rocket & Groot
First chapter - last node - Rocket & a Hard Place
Player A’s levels after 2 optimal clears: 164/165/165
Player B’s levels after 2 optimal clears: 196/197/196
Player A’s team to clear node: xforce (level 200)/blade (166)/daken (166)
Player B’s team to clear node: fathor (level 110)/blade (level 110)/obw (94)
So essentially, Player B has not touched a character above level 110 in 2.5 PVE’s and is experiencing higher scaling than he normally would be?!? I know what you are going to say, and I will beat you to the punch, because I thought the same thing:
“Player B is in an especially grindy bracket, and is experiencing some extreme community scaling…”
Wrong! They are both in the same bracket and any community scaling would affect both in the same way.
I think that this exercise has shown us a few things (and I know it is still early in the experiment, but what good are forums if you can’t speculate?!?):
- Scaling doesn’t appear to be based on the levels of the characters used in PVE, and therefore any theory that you can roster both a low level PVE team & a high level PVP team, seems to be nullified.
- Scaling for similarly leveled rosters can be significantly different.
- Scaling cannot be affected by tanking (at least not quickly).
- Apparently past PVE performance plays a major role in PVE scaling. The only real difference in the above numbers was that prior to this experiment, Player B averaged top 5 finishes while Player A averaged top 10 finishes.
Point #4 above is the only, logical thing that I can come up with as a possible answer to this mysterious scaling experiment. Scaling has to be performance based. Except that in this case, the scaling of these 2 players should be reversed… so now I ask you, the wise readers of the fora (and i guess i can add ark and simonsez to my above list!), can you think of another reason this is so out of whack?!? what are your thoughts?!?
tl;dr: PVE scaling is a mystery and it appears that past PVE performance plays a major role in starting node levels.
Lastly, if you agree that something squirrely is going on here, please upvote this to get the devs attention… maybe we can finally get one of them to weigh in on this… something’s not right here…