In PVE event where there is no enraged mode, a timer may be useful to limit the time spent for each battle. The loser is the one with the lowest life points.
Or we could have records for the fastest battle, the longest battle, fastest average time for a coalition… At the end of the event, we can give additional points or rewards.
I’ve commented before in a previous thread suggesting limited deck sizes. This game is not designed to be played with a limited deck size.
Cards like Lost Legacy and recurring discarders like Dreamstealer and Neheb the Worthy will form the basis for many unpleasant troll decks.
There are fundamental differences that make this game work better with an unlimited deck. It’s better to fix the problematic issues than to change the fundamentals of the game.
Add a button to: complete the fight using Ai on your deck. So ai against ai;). The drawback should be that if you autocomplete fight you don’t get experience reward and do not master catrds.
There were complaints that aspects of the game became too fast. I can’t be bothered to go find the thread now, but it would be helpful if someone did so we could discuss it.
I’d have thought that the recent introduction of the battlelog into the game would have sorted a lot of the problems people had back then.
Also, as far as I remember, most of the complaints were about the board collapsing too quickly, and not other, boring aspects of the game, like waiting for cards to draw, or creatures to buff, or tokens to spawn.
I get the feeling that they’re going to struggle going forward to find a balance for this. Look at the creatures in Hour of Devastation compared to creatures from the Innistrad and Kaladesh blocks, then compare the HOD creatures again to the creatures from Origins. You’ll notice that they’ve scaled back the creature size. Gone are the creatures with 11-16 power. Now your largest ones are 7 or 8 power and many more at 6, which is where we were back in Origins.
Now… take a look at max planeswalker health. Ajani with his whopping 130 max health, and compare that to Origins Chandea with her 82. So we’ve scaled back on creature power, but planeswalker health is still high, which will mean that PvP matches, on average, will be longer than matches we’ve seen previously.
We’re talking about 2 different things here… I’m talking about how fast the game elements animate, and you’re talking about how many game actions are required to reduce your opponent’s health to 0.
ohh I must have misread what was meant. But if we are talking about how long it takes to complete a match in general, this will be a continuing factor.
There’s already a timer. You let the AI get about 10 moves in and you’ll lose half the time with all the cascades, random Mana gains and abilities activating that they don’t even possess.