There has been a lot said on this subject already. However, a lot of what’s been said isn’t exactly correct in my opinion. As someone who has almost always been top 2 for new character releases as well as top 5 for non new character releases for over 2 years, I’d like to do a review of the current format being used for EoTS.
Develop’s Objective
The developers wanted to allow pve to be played at any time a player wanted to play rather than having to hit the nodes at preset intervals. This goal is definitely met with a resounding yes. In fact, the top spot would be taken by someone who is able to grind the nodes 24h non-stop. I’ll explain in a bit. Although this goal sounds good up front, the end result may actually be not as good as what was hoped for if people do indeed end up grinding 24 hours.
The new meta
Not including wave nodes, most nodes in pve do not exceed 1000 pts significantly. Refreshes are now 24 hours apart. What this essentially means is that if someone decides to hit the node 11 times up front and has the capability to do so, this person would be down 200 points from optimal clear. However, the minimum points given by a node is now 20 points. What this means is that if this same person does another 10 clears on that node, he’d no longer be losing points. If he then goes on to do another 10, suddenly he is actually ahead.
Fixed scaling
Having the scaling set before the event essentially means that the continuous grind becomes a real possibility as the grind would not affect the scaling.
Easy nodes
Easy nodes have been done away with because of the possibility of a continuous grind. Let’s say that the 1000 point node was the hardest node. After clearing that 11 times, the person might want to make up for the loss of points by doing a continuous grind on an easy node. By making the easy node not that easy, the developers obviously hope that a continuous grind on an easy node isn’t going to happen or that the possibility is at least minimized.
Rewards
The 20-iso was recently done away with to the great rejoicing of forumers everywhere. When this happened, I was wondering why this change was suddenly implemented when the developers had shown no interest to do so previously. In my opinion, this is now being answered. If one does a continuous grind on the 20-iso format, there would at least be that 20-iso each time. However, with it changed to 7 rewards, the continuous grind would yield no benefit other than placement.
One aspect of the reward system needs to be handled since there are no longer easy nodes. The rewards for those nodes needs to go up.
Conclusion
The impact of this change is that things will remain mostly the same on non new character releases but with the added benefit of allowing players to play at their own time. The top 1% will probably not change significantly from what it is today considering that people weren’t doing full clears anyway. More people might actually be hitting it 7 times to get all the iso though.
However, this will likely have an impact to the top 1% on new character releases. Or at the very least the top 0.2% will definitely feel the impact. Whoever is able to grind round the clock will most definitely be getting the top spot. The whales would probably not bother. They can wait for the next pve to start and buy the new character from the vault. For the non-whale who must collect all characters in the least amount of time, this change is…