Span and I got to talking about the difficulties new platinum players might face in trials of the planes, and we were wondering if they were afraid of getting slaughtered by mythic decks and not being able to hit their 8 wins for the lucrative max progression.
So I decided to test it out. Settling on the premise that most platinum players should have a ton of rares at the very least, I set up decks to play the whole week in the event based on the few rules:
- Standard cards only
- Only rares, uncommons and commons
- No cycling themed decks
- Only basic planewalkers
Based on the last time I seriously played with these monocoloured basic walkers, my expectations were that the matchups would look like this in terms of increasing difficulty:
- Lilianna
- Chandra
- Jace
- Gideon
- Nissa
Day 1 : Gideon (White)
Since my deck is going to be weaker on average with no real card draw, I decided to build a more aggressive one, hoping to end the games early with skill 2. I added vehicles and sword of the animist to shore up mana gain disadvantages and rode the lifelink damage race to a nice 8-1 result. It was much easier than I anticipated.
Day 2 : Jace (Blue)
No real surprises here. Jace was my favourite walker in the basic 5, and his ability to shut down opponents is still relevant. Loyalty was saved to be used only on skill 3, and I bounced to buy time till I could gain control of the board. Again vehicles were used to negate the mana gain problems(a common theme of the basic walkers), and I rode this one out to an easy 8-1 win.
Day 3 : Lilianna (Black)
Lilianna was the most powerful of the lot back when the pool of walkers was exactly 5. Her skill 1 was somewhat overpowered, and I anticipated that I could spam skill 1 to an easy 8-0 win. Unfortunately, the black meta has shifted, and I didn’t really have an answer to the shift towards mass zombies EVERY SINGLE GAME. The idea going in was a control Lilianna that sat back and discarded cards that could be reanimated back for free while locking down the opponent’s hand. This proved to be a bad idea when immortal zombie decks started appearing, and I ended up with a strategy of having to damage race against faster reanimation decks. Without disables, the game was lost the moment prized amalgam hits the board. I dipped into the legendary node for the first time, and came out 8-2.
Day 4 : Chandra (Red)
Chandra was easier than I expected. I faced up with 5 koths, 3 nahiris and 1 Chandra(2). And of course I dropped a game to the Chandra(2). Strategy here was pure beatdown. No finesse required. Spamming skill 1 and skill 3, the event was over quickly, and I got out of it 8-1.
Day 5 : Nissa (Green)
Nissa was the one I dreaded the most. A look at my deck after construction told me my mono green deck hasn’t changed much in a year. My main damage dealer was still the colossus, and I threw in cultivator for extra power. I was expecting lots of gaea revenge, hydras and just plain kiora fueled monster decks. The AI did not disappoint. My original strategy of storing for skill 2 and cultivator for a 1 turn alpha strike was revealed to be useless within the first 3 games. I dropped 2 games in the first node, and changed my strategy to spamming skill 1 to get to the critical cards sooner. This worked well, and I managed to get out of this with no more losses, and close the week with a 8-2 event. I’ll be the first to admit though that half of those games literally came down to me dealing just enough damage to win a turn earlier than the AI.
Hopefully this will help any new platinum players afraid to dip their toe in the water. The event is definitely beatable without a mythic laden collection. Go try it out!







