As others have said, I still can basically score the same amount of points, but it’s much more work now. My placement is roughly the same (45% of the time I get 2 standard tokens, 45% of the time I get a 2* reward and the other 10% I squeak into the Top 100 by being lucky in a low-scoring bracket) with me finishing in the 300-425 range, typically (I did hit 500, briefly, at one point in the event with the LazyThor prize, but it was such a feeding frenzy there that even 500pts put me well outside 150 and I was knocked back down to 300pts while my health packs recharged, regardless). I’m primarily a 2* guy who only has two characters (soon to be 3) above 94, and no one above 110.
My only complaint with the new match making is that I practically never see any non-maxed characters anymore. There’s the three seeds and then a string of maxed 2* until I get to ~350-450, where suddenly it’s all 166/270’s, unless I spend ~500 iso to find another 2* guy. Occasionally, I’ll see the featured character, a 94 and a 3* ~level 100-120, but otherwise teams with characters between levels 120 & 165 don’t seem to exist anymore, nor do teams below level 94. About once or twice an event I’ll see a 94 paired with an ~85-90 character, but it’s extremely rare considering I play more than twice as many games to reach 300 or 400 points for the progression as I used to, at least once I get above 200.
Because of this, PVP now seems to have even fewer combinations of characters to go against than even PVE has. Again, outside of maybe a half dozen times for an entire event, I don’t see anyone except OBW, MGThor, Ares, 2* Daken, MNMags, CStorm and 2* Wolverine (plus the featured character) until I hit the 166/270 people. My favorite part of the old match-making is that I could actually use my partially covered 3*'s against the random Level 30-60 teams you’d encounter. I never see any of those teams any more, so now if I’m not using my A-team, I’m losing the match (and/or getting pounded by higher level teams if I take to long to win with my b-team). If it weren’t for the trivial PVE nodes, ~2/3 of my roster would go totally unused, and even there I have to only use teams like that between PVP events, or my substantially weaker defensive team is just too inviting of a target in the current PVP.
All in all, the current MMR isn’t bad; it’s just a little repetitive. Because of that, I wouldn’t mind it being further tweaked. Ideally, I wouldn’t see only maxed 94 teams until I hit the 200 progression, give or take, but the lesser teams I encountered wouldn’t lose points for facing a roster much better than theirs (similarly, I wouldn’t lose as many points below 200, from the 166 crowd (in the event to win Thor, I was losing at least 50pts every time I waited for my health packs to recharge and a sizable majority of the retaliation nodes were 166+ groups starting at the ~125 pt mark in the progression–if I can’t face anyone below 94 after the seed teams, it’s frustrating when I’m getting hammered by 166’s so early in an event).
I apologize if I sound too negative here–I just finished facing similar MNMags/CStorm, Ares/OBW and Daken/Wolverine teams repeatedly for the past 20 or so minutes climbing to 400 in the Thor event 