It has been just over a year since 5* characters were introduced with Silver Surfer being the first. I thought this was a good time to take a look at them as characters. This is not a post about the unfairness of RNG or the way they are distributed this is just my observation after having champed the first ten 5* released over the past year. I’ll talk about them in chronological order of release.
Silver Surfer was our intro to this new world and it immediately made an impact. Right away you could learn there was one big advantage 5* were going to have, match damage. This has been true for the entire tier but match damage is what really makes any 5* a beast. I remember when in a Season preview node they let us play a loaner lvl 450 Surfer against a lvl 270 jeanbuster and it took the then top of the meta and single-handedly shredded it. Even if Surfer took damage it would just be healed by blue. The red was cheap and powerful while the black was a gimmicky fun power. Surfer just underwent a re-work because as powerful as he was when he was the only one once the tier populated he dropped. The current version where black hits for damage when the black hole resolves and you can choose the color of charged tiles on blue has made him a much stronger character plus he has some really good new partners with which to synergize with.
The next new release has been the character which has defined the 5* tier Old Man Logan (OML). There is one simple reason for this his yellow power which true heals him. When 5* were introduced it was said by the developers that even having a one cover 5* would be great. I’m not sure I agree, in general, after a year of seeing the characters but one of the reasons OML is so desired is once you get his yellow covers that healing power makes him useful even if it is just in PvE. This is why players chant “OML, OML, OML” before opening every legendary token. He is simply the best starting 5* to have and build upon. That does not mean he is the best 5*, far from it. He is a purely reactionary character who produces strike tiles and is hard to kill because of his healing. As the 5* tier has broadened out having to transform him, via his black, for him to go on the attack has become a long-term liability against other 5*’s who have the firepower to overwhelm the healing. He is everywhere in the current meta game because he was released so early and he is so good as a health pack saver as well as excelling in both PvE and PvP. But he isn’t even in the top 5 in the full tier.
The third 5* released was Phoenix. She has become the natural partner to OML and defines the top tier of play as it stands one year after 5* were created. Phoenix is full of offensive goodness. Her red places strike tiles that OML adds to. Her purple if you save up 14-21 purple ap will cause the board to massively cascade with the 5* match damage creating massive amounts of hurt. Then after all is said and done you have one maybe two reds loaded in the chamber to kill what’s left. If after everything poor phoenix happens to die she just comes back after waiting a turn or two carrying an insanely powered green aoe. Ever since she appeared Phoenix has been the character you kill last which means you still might take a shot from her red before you finally put her away. She has great synergy with both Surfer and OML which made her early versatility stand out. Even now she goes well with many of the newer characters because of her color set and abilities. Sha has retained her spot in the top half of 5* because of this.
The fourth 5* was Black Suit Spider Man (BSSM). Early on I was so unimpressed with him I ignored the tokens which gave him out because he seemed so bad as a 5*. At the time he was released that might have been true but as the tier has filled out BSSM has become one of the very best 5*. It is easy to undervalue his stun going in to his invisibility passive. It also wasn’t immediately apparent how much his reduction of strike tile damage to 1 would become so valuable. Now he is part of the way to deal with the most ubiquitous 5* team of Phoenix/OML because all of the combined strike tiles don’t lead to overwhelming damage plus if you make BSSM invisible he can only be killed if Phoenix dies and the aoe green is available or OML transforms with his yellow. If Phoenix is last to kill BSSM is first. As he starts to stun and go invisible he can wreck your plans. When I finally figured it out I had to make up for missed time getting covers. Right now he is the one 5* character I use the most because he simply shuts down Phoenix/OML and paired with many of the 5* will eventually change the overall metagame as more cover him and level him up. He is another in the top half of 5*.
The fifth 5* was Green Goblin and he is a crazy damage monster. For 8 black he does one-shot kind of damage and if the countdown survives you get to do it again. The purple allows you to choose which color you think works best for the situation. Red does direct damage, black puts out extremely strong strikes, purple steals three ap per cd, blue stuns, yellow creates huge protects, and green destroys tiles dealing damage. I generally only use red black purple and blue because they can turn things around. These cds are not the usual cd because of the yellow passive fortifies each cd which means they only have to survive the turn they are cast after that they are protected and are nearly guaranteed to go off. Meaning getting the glider back or having the pumpkin bombs do damage. Simply for his raw damage output plus versatility in his purple along with cheap casting cost makes Gobby the most dangerous 5* as it is very difficult to avoid damage from him.
Continued in the next post.