Good news: It doesn’t crash the game when trying to un-disable a creature
Bad news: It doesn’t actually un-disable a creature every time (sometimes it does)
I was testing it with Aryel as a way to use a creature that she disabled. I found something odd.
If you use Act of Heroism the same turn as activating Aryel (and thus disabling your creature) it does not enable it
If you use Act of Heroism one turn after activating Aryel (when it would not normally enable at the end of the turn) it does not enable it
If you use Act of Heroism two turns after activating Aryel (when the creature would be enabled at the end of the turn) it does enable it
Now I’m curious if it is bugged for other interactions, or just that one. Can anyone replicate this?
//Edited Title -Brigby