So with a sixth 4* in a row announced, adding a 4* progression reward at 1450 would do two things:
For those able to hit 1450, it would reward them with an extra 4* for pushing higher.
For those not able to hit 1450, it would give them more larger point targets (the guys above) to allow them to jump faster to the 1k/1300 progression reward.
Another option would be to add a 4* ranking reward for top 10, since the only people who are getting first place nowadays are ones who already have a strong 4* roster.
1000/1300/1450 isn’t a progression that makes a whole lot of sense. It’s almost like you picked the number you thought you’d be able to hit consistently.
This is the wrong way of doing things. The better idea is to make a 4* lower that can attract more people. The top 1% doesn’t need more ways to get covers.
Also, add a 4* progression reward to PVE before this.
Someone somewhere said that putting the 3* on 650 then changing the 800 for a 4* and keep the 1k and 1.3k progression would be good, and I strongly agree.
Can we fill in the gap between 1000 and 1300 before we start adding rewards above that?
Anyway, anyone hitting 1450 (seriously, why 1450?) with any consistency isn’t the target audience for more attainable 4* covers. And if one can hit 1450, they’re already doing so, for the most part. So there would be a minimal increase in targets for lower players.
Also, there’s nothing wrong with 1k and 1300 as 4* marks.
I would say add a 4* PVE progression and then a 10,000 point season 4*. You could also add a 12000 point season 4* if you wanted too. Above 12000 points for the season might be rewards just for whales. I am not saying they should not be taken care of since they find the game, but they have generally bought all the covers. I think a 10000-50000 IOS prize for 13000-150000 season reward would be more appreciated by the super high end scorers
I can buy moving the 3* reward down because I’d think 800 is rough for a 2*, but 1000 is attainable for most 3* rosters with the top tier characters.
800 should be a cakewalk, equivalent to just giving out a 4* cover for every PvP to anyone in the transition. That seems a bit too light for something that should still be difficult to acquire.
There’s also another thing that can be done: shorter seasons. 6 pvps means 15 days seasons, reduce the progression accordingly and that’s it, will become another 4* for alliance prize.