# AI and Traps

**URL:** <https://forums.505go.com/t/ai-and-traps/27624>\
**Category:** MtGPQ Bugs & Technical Issues\
**Created:** [August 24, 2016, 11:24pm UTC](https://forums.505go.com/t/ai-and-traps/27624 "2016-08-24T23:24:43Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Reyemile](https://avatars.discourse-cdn.com/v4/letter/r/46a35a/32.png) [@Reyemile](https://forums.505go.com/u/Reyemile)\
**Post date:** [August 24, 2016, 11:24pm UTC](https://forums.505go.com/t/ai-and-traps/27624/1 "2016-08-24T23:24:43Z")

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The AI can obviously see “trap” cards; when I play Preist of the Blood Rite, the Ai will 100% pop the maximum number of Trap squares if able, even though it should not know where those are.

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**Author:** ![alextfish](https://avatars.discourse-cdn.com/v4/letter/a/59ef9b/32.png) [@alextfish](https://forums.505go.com/u/alextfish)\
**Post date:** [August 26, 2016, 4:26am UTC](https://forums.505go.com/t/ai-and-traps/27624/2 "2016-08-26T04:26:32Z")

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Play Shadows of the Past instead ![icon_e_wink.gif](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/5/5d51b9f29c53f0863247b0e9a4faa659012932d1.gif)  
I love the amount of lifedrain that card gives me because the AI is always popping the traps. I don’t know whether it can actually see them or not; the AI does indeed prioritise the opponent’s _colour_ highly, unless there’s a match-4 it can see.
