Disclaimer : I’m a day 500-ish player with 25-ish maxed 3* and two level 220 4* (I’ll let you guess which ones ![]()
), and used to reach 1000+ like clockwork in PvP.
Even though I’ve been quite displeased with all the recent changes (4Thor nerf, MMR changes, XForce nerf, health increase, buffed characters and so forth), I can’t help but recognize that they all aim at bringing a new meta with a very balanced game. Of course you still have power gaps between characters, and I would still bring 3Thor rather than Beast to any fight, but all those gaps are getting narrower and narrower. Likewise 4* are still very good but not the 3* killers that some used to be. Given the game as objectively become more balanced, shouldn’t I be super happy ?
Instead I was morose at best. The Ultron event was a very nice concept (with a poor execution but that’s another story) and it got me excited and grinding away but I wasn’t really that disappointed with the abysmal token turnout. Even the largely debatable way the devs took care of the Ultron phase 2 issue didn’t really irritate me, I was just noticing their usual stinginess.
So I though about it and my epiphany was the following : given the new meta, once your reach a certain threshold, nothing will really change anymore, a.k.a. the biggest design issue of the game : there is no endgame. In other terms, get more than twenty maxed 3* and any new addition to your team will bring negligible results. The law of diminishing returns hits hard, very hard.
Why ? Because all characters are balanced (or will be after a few month) anyhow. One single character cannot possibly change the meta anymore.
This effect is partly alleviated by the classes of heroes we have : tank, (fake) healer, AP production, AP steal, protective tile generation, attack tile generation, etc… But once you have in your roster a certain amount of characters in all those classes, adding one or two will bring marginal results at best.
It used to be very different. We used to have a game where the entire point was chasing the current OP character(s) and once you had it try to profit as much and for as long as possible. It might have been unfair to most of the player base, it might have been going from one unbalanced state to another, but at least the glaring issue of having no endgame was partially hidden. Having the OP character(s) or not made a gigantic difference, there was a marked sense of progress. You had purpose.
Now I really don’t see why I should even compete to get Vision. I mean, on paper this hero is great with a new power mechanism, but what would maxing Vision bring to my table ? Nothing at all, not anything I can’t do with my other maxed 3*. I just finished maxing KK. I love playing with her, she’s a great character. But in the grand scheme of things, she brings me not that much. Even IF and Cage that I maxed recently, two of my favorite characters, didn’t make such a huge difference in my overall fighting capacity. The fun of playing individual matches is still here. The fun of playing for progression, the need to bite the bullet because greener pastures lie ahead is dead and buried. I won’t quit, but I sure feel zombified.
So in a way, I stopped worrying because everything has become entirely meaningless. I can’t stop mechanically amassing covers and ISO through the DP event and continue maxing more 3*, mostly by habit. But I know it won’t change anything compared to what I have right now. And when I see the additional efforts it takes now to play PvP and PvE, motivation dissipates entirely.
Realizing this helps me also understand why the devs always were so stingy : to try to postpone as much as possible this state of affair. MPQ never ever had an endgame, but making this game better is also what is paradoxically killing it. The irony.
How do you feel about this, fellow players with a decent roster ?
Did you manage to keep the flame ?